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  /external/skia/tools/VisualBench/
VisualFlags.cpp 11 DEFINE_bool(offscreen, false, "Perform rendering in an offscreen buffer.");
VisualFlags.h 15 DECLARE_bool(offscreen); variable
  /external/mesa3d/src/glx/apple/
apple_visual.h 39 bool offscreen);
apple_visual.c 69 bool offscreen)
82 if (offscreen) {
84 ("offscreen rendering enabled. Using kCGLPFAOffScreen\n");
119 if (!offscreen && mode->doubleBufferMode) {
  /cts/tests/openglperf2/jni/primitive/contextswitch/
ContextSwitchRenderer.h 21 ContextSwitchRenderer(ANativeWindow* window, bool offscreen);
ContextSwitchRenderer.cpp 77 ContextSwitchRenderer::ContextSwitchRenderer(ANativeWindow* window, bool offscreen) :
78 Renderer(window, offscreen), mContexts(NULL), mWorkload(0) {
  /cts/tests/openglperf2/jni/primitive/pixeloutput/
PixelOutputRenderer.h 21 PixelOutputRenderer(ANativeWindow* window, bool offscreen);
PixelOutputRenderer.cpp 53 PixelOutputRenderer::PixelOutputRenderer(ANativeWindow* window, bool offscreen) :
54 Renderer(window, offscreen), mWorkload(0) {
  /cts/tests/openglperf2/jni/primitive/shaderperf/
ShaderPerfRenderer.h 21 ShaderPerfRenderer(ANativeWindow* window, bool offscreen);
ShaderPerfRenderer.cpp 94 ShaderPerfRenderer::ShaderPerfRenderer(ANativeWindow* window, bool offscreen) :
95 Renderer(window, offscreen) {
  /cts/tests/openglperf2/jni/primitive/
GLPrimitive.cpp 54 // Offscreen renders 100 tiles per frame so reduce the number of frames to render.
80 jboolean offscreen) {
84 gRenderer = new FullPipelineRenderer(gNativeWindow, offscreen);
87 gRenderer = new PixelOutputRenderer(gNativeWindow, offscreen);
90 gRenderer = new ShaderPerfRenderer(gNativeWindow, offscreen);
93 gRenderer = new ContextSwitchRenderer(gNativeWindow, offscreen);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/offscreen/
ColorChangeOnKeyView.java 17 package com.android.cts.verifier.projection.offscreen;
OffscreenPresentation.java 17 package com.android.cts.verifier.projection.offscreen;
  /cts/tests/openglperf2/jni/primitive/fullpipeline/
FullPipelineRenderer.h 25 FullPipelineRenderer(ANativeWindow* window, bool offscreen);
FullPipelineRenderer.cpp 94 FullPipelineRenderer::FullPipelineRenderer(ANativeWindow* window, bool offscreen) :
95 Renderer(window, offscreen), mProgram(NULL), mSceneGraph(NULL),
  /cts/tests/openglperf2/jni/graphics/
Renderer.h 23 Renderer(EGLNativeWindowType window, bool offscreen);
Renderer.cpp 90 Renderer::Renderer(EGLNativeWindowType window, bool offscreen) :
91 mOffscreen(offscreen), mEglDisplay(EGL_NO_DISPLAY), mEglSurface(EGL_NO_SURFACE),
  /external/skia/gm/
path_stroke_with_zero_length.cpp 147 SkBitmap offscreen; local
148 offscreen.allocN32Pixels(SkScalarRoundToInt(bounds.width() + 4),
150 offscreen.eraseColor(SK_ColorWHITE);
154 if (!canvas->readPixels(&offscreen, SkScalarRoundToInt(pathX + cMatrix.getTranslateX()),
172 canvas->drawBitmap(offscreen, (bounds.fLeft - 17) / scale,
185 canvas->drawBitmap(offscreen, (bounds.fLeft - 17 - 275
  /external/skia/example/
SkiaSDLExample.cpp 230 SkCanvas* offscreen = cpuSurface->getCanvas(); local
231 offscreen->save();
232 offscreen->translate(50.0f, 50.0f);
233 offscreen->drawPath(create_star(), paint);
234 offscreen->restore();
252 // draw offscreen canvas
  /cts/tests/openglperf2/src/android/opengl2/cts/primitive/
GLPrimitiveBenchmark.java 39 * Runs the full OpenGL ES 2.0 pipeline test offscreen.
57 * Runs the pixel output test offscreen.
75 * Runs the shader performance test offscreen.
93 * Runs the context switch overhead test offscreen.
114 * @param offscreen Whether to render to an offscreen framebuffer rather than the screen.
121 private void runBenchmark(BenchmarkName benchmark, boolean offscreen, int numFrames,
126 intent.putExtra(GLActivityIntentKeys.INTENT_EXTRA_OFFSCREEN, offscreen);
GLPrimitiveActivity.java 59 Log.i(TAG, "Offscreen: " + mOffscreen);
105 Surface surface, int benchmark, boolean offscreen);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 329 ID3D11Texture2D* offscreen; local
370 ensure(dev->CreateTexture2D(&offscreend, 0, &offscreen));
371 ensure(dev->CreateRenderTargetView(offscreen, 0, &offscreen_rtv));
372 ensure(dev->CreateShaderResourceView(offscreen, 0, &offscreen_srv));
373 offscreen->Release();
  /external/skia/samplecode/
SamplePathFuzz.cpp 668 offscreen.allocPixels(info);
669 path_fuzz_stroker(&offscreen, fIndex);
685 path_fuzz_stroker(&offscreen, fIndex += 100);
686 canvas->drawBitmap(offscreen, 0, 0);
693 SkBitmap offscreen; member in class:PathFuzzView
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/
ProjectionService.java 34 import com.android.cts.verifier.projection.offscreen.OffscreenPresentation;
67 case OFFSCREEN:
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
NavigationBarView.java 699 final boolean offscreen = r.right > size.x || r.bottom > size.y;
703 + (offscreen ? " OFFSCREEN!" : ""));

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