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    Searched refs:ownerToken (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
TextureCache.h 71 void resetMarkInUse(void* ownerToken);
78 bool prefetchAndMarkInUse(void* ownerToken, const SkBitmap* bitmap);
TextureCache.cpp 91 void TextureCache::resetMarkInUse(void* ownerToken) {
94 if (iter.value()->isInUse == ownerToken) {
162 bool TextureCache::prefetchAndMarkInUse(void* ownerToken, const SkBitmap* bitmap) {
165 texture->isInUse = ownerToken;
RenderNode.cpp 527 void* ownerToken = &info.canvasContext;
528 info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource);
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