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Searched
refs:perf_debug
(Results
1 - 11
of
11
) sorted by null
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_clear.c
111
perf_debug
("Failed to fast clear depth due to scissor being enabled. "
121
perf_debug
("Failed to fast clear depth due to width/height %d,%d not "
brw_vs.c
262
perf_debug
("Vertex shader triggered register spilling. "
304
perf_debug
(" %s %d->%d\n", name, a, b);
319
perf_debug
("Recompiling vertex shader for program %d\n", prog->Name);
335
perf_debug
(" Didn't find previous compile in the shader cache for "
368
perf_debug
(" Something else\n");
brw_wm.c
324
perf_debug
("Fragment shader triggered register spilling. "
354
perf_debug
(" %s %d->%d\n", name, a, b);
394
perf_debug
("Recompiling fragment shader for program %d\n", prog->Name);
410
perf_debug
(" Didn't find previous compile in the shader cache for "
430
perf_debug
(" Something else\n");
brw_queryobj.c
147
perf_debug
("Stalling on the GPU waiting for a query object.\n");
brw_state_cache.c
379
perf_debug
("Exceeded state cache size limit. Clearing the set "
brw_draw.c
577
perf_debug
("%s render mode not supported in hardware\n",
brw_fs.cpp
[
all
...]
brw_vec4_emit.cpp
1078
perf_debug
("VS compile took %.03f ms and stalled the GPU\n",
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_buffer_objects.c
215
perf_debug
("Using a blit copy to avoid stalling on glBufferSubData() "
232
perf_debug
("Stalling on the GPU in glBufferSubData().\n");
intel_regions.c
128
perf_debug
("Mapping a busy BO, causing a stall on the GPU.\n");
intel_context.h
470
#define
perf_debug
(...) do { \
macro
Completed in 8458 milliseconds