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    Searched refs:perf_debug (Results 1 - 11 of 11) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_clear.c 111 perf_debug("Failed to fast clear depth due to scissor being enabled. "
121 perf_debug("Failed to fast clear depth due to width/height %d,%d not "
brw_vs.c 262 perf_debug("Vertex shader triggered register spilling. "
304 perf_debug(" %s %d->%d\n", name, a, b);
319 perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
335 perf_debug(" Didn't find previous compile in the shader cache for "
368 perf_debug(" Something else\n");
brw_wm.c 324 perf_debug("Fragment shader triggered register spilling. "
354 perf_debug(" %s %d->%d\n", name, a, b);
394 perf_debug("Recompiling fragment shader for program %d\n", prog->Name);
410 perf_debug(" Didn't find previous compile in the shader cache for "
430 perf_debug(" Something else\n");
brw_queryobj.c 147 perf_debug("Stalling on the GPU waiting for a query object.\n");
brw_state_cache.c 379 perf_debug("Exceeded state cache size limit. Clearing the set "
brw_draw.c 577 perf_debug("%s render mode not supported in hardware\n",
brw_fs.cpp     [all...]
brw_vec4_emit.cpp 1078 perf_debug("VS compile took %.03f ms and stalled the GPU\n",
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_buffer_objects.c 215 perf_debug("Using a blit copy to avoid stalling on glBufferSubData() "
232 perf_debug("Stalling on the GPU in glBufferSubData().\n");
intel_regions.c 128 perf_debug("Mapping a busy BO, causing a stall on the GPU.\n");
intel_context.h 470 #define perf_debug(...) do { \ macro

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