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Searched
refs:pointB
(Results
1 - 16
of
16
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
DistanceOutput.java
37
public final Vec2
pointB
= new Vec2();
WorldManifold.java
74
final Vec2
pointB
= pool4;
80
// Transform.mulToOutUnsafe(xfB, manifold.points[0].localPoint,
pointB
);
84
pointB
.x = (xfB.q.c * mp0p.x - xfB.q.s * mp0p.y) + xfB.p.x;
85
pointB
.y = (xfB.q.s * mp0p.x + xfB.q.c * mp0p.y) + xfB.p.y;
87
if (MathUtils.distanceSquared(pointA,
pointB
) > Settings.EPSILON * Settings.EPSILON) {
88
normal.x =
pointB
.x - pointA.x;
89
normal.y =
pointB
.y - pointA.y;
96
final float cBx = -normal.x * radiusB +
pointB
.x;
97
final float cBy = -normal.y * radiusB +
pointB
.y;
TimeOfImpact.java
161
// distanceOutput.
pointB
.x, distanceOutput.
pointB
.y,
322
private final Vec2
pointB
= new Vec2();
356
*
pointB
= Mul(transformB, localPointB); m_axis =
pointB
- pointA; m_axis.Normalize();
361
Transform.mulToOutUnsafe(xfb, localPointB,
pointB
);
362
m_axis.set(
pointB
).subLocal(pointA);
379
Transform.mulToOutUnsafe(xfb, m_localPoint,
pointB
);
384
temp.set(pointA).subLocal(
pointB
);
408
Transform.mulToOutUnsafe(xfb, localPointB,
pointB
);
[
all
...]
Distance.java
741
simplex.getWitnessPoints(output.pointA, output.
pointB
);
742
output.distance = MathUtils.distance(output.pointA, output.
pointB
);
757
normal.set(output.
pointB
).subLocal(output.pointA);
762
output.
pointB
.subLocal(temp);
766
// Vec2 p = 0.5f * (output.pointA + output.
pointB
);
767
output.pointA.addLocal(output.
pointB
).mulLocal(.5f);
768
output.
pointB
.set(output.pointA);
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2TimeOfImpact.cpp
68
b2Vec2
pointB
= b2Mul(xfB, localPointB);
69
m_axis =
pointB
- pointA;
85
b2Vec2
pointB
= b2Mul(xfB, m_localPoint);
90
float32 s = b2Dot(pointA -
pointB
, normal);
113
b2Vec2
pointB
= b2Mul(xfB, localPointB);
115
float32 s = b2Dot(
pointB
- pointA, normal);
146
b2Vec2
pointB
= b2Mul(xfB, localPointB);
148
float32 separation = b2Dot(
pointB
- pointA, m_axis);
163
b2Vec2
pointB
= b2Mul(xfB, localPointB);
165
float32 separation = b2Dot(
pointB
- pointA, normal)
[
all
...]
b2Collision.cpp
37
b2Vec2
pointB
= b2Mul(xfB, manifold->points[0].localPoint);
38
if (b2DistanceSquared(pointA,
pointB
) > b2_epsilon * b2_epsilon)
40
normal =
pointB
- pointA;
45
b2Vec2 cB =
pointB
- radiusB * normal;
b2Distance.cpp
570
simplex.GetWitnessPoints(&output->pointA, &output->
pointB
);
571
output->distance = b2Distance(output->pointA, output->
pointB
);
588
b2Vec2 normal = output->
pointB
- output->pointA;
591
output->
pointB
-= rB * normal;
597
b2Vec2 p = 0.5f * (output->pointA + output->
pointB
);
599
output->
pointB
= p;
b2Distance.h
81
b2Vec2
pointB
; ///< closest point on shapeB
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btManifoldPoint.h
59
btManifoldPoint( const btVector3 &pointA, const btVector3 &
pointB
,
63
m_localPointB(
pointB
),
/external/apache-commons-math/src/main/java/org/apache/commons/math/optimization/fitting/
GaussianParametersGuesser.java
161
WeightedObservedPoint
pointB
= twoPoints[1];
165
if (
pointB
.getY() == y) {
166
return
pointB
.getX();
169
(((y - pointA.getY()) * (
pointB
.getX() - pointA.getX())) / (
pointB
.getY() - pointA.getY()));
/external/pdfium/xfa/src/fxbarcode/datamatrix/
BC_DataMatrixDetector.cpp
55
CBC_ResultPoint*
pointB
= (CBC_ResultPoint*)(*cornerPoints)[1];
61
transitions.Add(TransitionsBetween(pointA,
pointB
));
63
transitions.Add(TransitionsBetween(
pointB
, pointD));
100
delete
pointB
;
119
} else if (!pointCount.Lookup(
pointB
, value)) {
120
topRight =
pointB
;
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btManifoldPoint.java
82
public btManifoldPoint(Vector3 pointA, Vector3
pointB
, Vector3 normal, float distance) {
83
this(CollisionJNI.new_btManifoldPoint__SWIG_1(pointA,
pointB
, normal, distance), true);
/external/opencv/cvaux/src/
cvepilines.cpp
403
double
pointB
[3];
411
(CvPoint3D64d*)
pointB
);
413
if(
pointB
[2] < 0 )/* If negative use other lines for cross */
418
(CvPoint3D64d*)
pointB
);
431
*((CvPoint3D64d*)
pointB
),
436
*((CvPoint3D64d*)
pointB
),
444
*((CvPoint3D64d*)
pointB
),
449
*((CvPoint3D64d*)
pointB
),
470
xB =
pointB
[0];
471
yB =
pointB
[1]
[
all
...]
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp
630
b2Vec2
pointB
= b2Mul(xfB, pc->localPoints[0]);
631
normal =
pointB
- pointA;
633
point = 0.5f * (pointA +
pointB
);
634
separation = b2Dot(
pointB
- pointA, normal) - pc->radiusA - pc->radiusB;
/external/opencv/cvaux/include/
cvaux.h
623
CvPoint3D64f
pointB
,
[
all
...]
/external/zxing/core/
core.jar
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