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Searched
refs:poly2
(Results
1 - 7
of
7
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2CollidePolygon.cpp
22
// Find the max separation between poly1 and
poly2
using edge normals from poly1.
25
const b2PolygonShape*
poly2
, const b2Transform& xf2)
28
int32 count2 =
poly2
->m_count;
31
const b2Vec2* v2s =
poly2
->m_vertices;
66
const b2PolygonShape*
poly2
, const b2Transform& xf2)
70
int32 count2 =
poly2
->m_count;
71
const b2Vec2* vertices2 =
poly2
->m_vertices;
72
const b2Vec2* normals2 =
poly2
->m_normals;
76
// Get the normal of the reference edge in
poly2
's frame.
79
// Find the incident edge on
poly2
134
const b2PolygonShape*
poly2
; \/\/ incident polygon
local
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btBox2dBox2dCollisionAlgorithm.cpp
134
// Find the separation between poly1 and
poly2
for a give edge normal on poly1.
136
const btBox2dShape*
poly2
, const btTransform& xf2)
141
int count2 =
poly2
->getVertexCount();
142
const btVector3* vertices2 =
poly2
->getVertices();
146
// Convert normal from poly1's frame into
poly2
's frame.
150
// Find support vertex on
poly2
for -normal.
163
// Find the max separation between poly1 and
poly2
using edge normals from poly1.
166
const btBox2dShape*
poly2
, const btTransform& xf2)
171
// Vector pointing from the centroid of poly1 to the centroid of
poly2
.
172
btVector3 d = b2Mul(xf2,
poly2
->getCentroid()) - b2Mul(xf1, poly1->getCentroid())
321
const btBox2dShape*
poly2
; \/\/ incident poly
local
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...]
/external/ceres-solver/internal/ceres/
polynomial_test.cc
58
Vector
poly2
(poly.size() + 1);
59
poly2
.setZero();
60
poly2
.head(poly.size()) += poly;
61
poly2
.tail(poly.size()) -= root * poly;
62
return
poly2
;
68
Vector
poly2
(poly.size() + 2);
69
poly2
.setZero();
71
poly2
.head(poly.size()) += poly;
72
poly2
.segment(1, poly.size()) -= 2 * real * poly;
73
poly2
.tail(poly.size()) += (real*real + imag*imag) * poly
[
all
...]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
ApplyForce.java
103
PolygonShape
poly2
= new PolygonShape();
local
104
poly2
.set(vertices);
107
sd2.shape =
poly2
;
122
poly2
.dispose();
/frameworks/base/libs/hwui/
SpotShadow.h
68
const Vector2*
poly2
, int poly2Length,
SpotShadow.cpp
[
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...]
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Collision.java
435
* Find the max separation between poly1 and
poly2
using edge normals from poly1.
440
* @param
poly2
445
final Transform xf1, final PolygonShape
poly2
, final Transform xf2) {
447
int count2 =
poly2
.m_count;
450
Vec2[] v2s =
poly2
.m_vertices;
483
final Transform xf1, int edge1, final PolygonShape
poly2
, final Transform xf2) {
487
int count2 =
poly2
.m_count;
488
final Vec2[] vertices2 =
poly2
.m_vertices;
489
final Vec2[] normals2 =
poly2
.m_normals;
498
// Get the normal of the reference edge in
poly2
's frame
[
all
...]
Completed in 212 milliseconds