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    Searched refs:prependFragmentCode (Results 1 - 4 of 4) sorted by null

  /external/libgdx/tests/gdx-tests-lwjgl/src/com/badlogic/gdx/tests/lwjgl/
LwjglTestStarter.java 78 ShaderProgram.prependFragmentCode = "#version 140\n#define varying in\n#define texture2D texture\n#define gl_FragColor fragColor\nout vec4 fragColor;\n";
82 ShaderProgram.prependFragmentCode = "";
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShaderProgram.java 92 public static String prependFragmentCode = "";
162 if (prependFragmentCode != null && prependFragmentCode.length() > 0)
163 fragmentShader = prependFragmentCode + fragmentShader;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
TextureArrayTest.java 55 ShaderProgram.prependFragmentCode = Gdx.app.getType().equals(Application.ApplicationType.Desktop) ? "#version 140\n #extension GL_EXT_texture_array : enable\n" : "#version 300 es\n";
MultipleRenderTargetTest.java 110 ShaderProgram.prependFragmentCode = Gdx.app.getType().equals(Application.ApplicationType.Desktop) ? "#version 140\n #extension GL_ARB_explicit_attrib_location : enable\n" : "#version 300 es\n";

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