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Searched
refs:prependFragmentCode
(Results
1 - 4
of
4
) sorted by null
/external/libgdx/tests/gdx-tests-lwjgl/src/com/badlogic/gdx/tests/lwjgl/
LwjglTestStarter.java
78
ShaderProgram.
prependFragmentCode
= "#version 140\n#define varying in\n#define texture2D texture\n#define gl_FragColor fragColor\nout vec4 fragColor;\n";
82
ShaderProgram.
prependFragmentCode
= "";
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShaderProgram.java
92
public static String
prependFragmentCode
= "";
162
if (
prependFragmentCode
!= null &&
prependFragmentCode
.length() > 0)
163
fragmentShader =
prependFragmentCode
+ fragmentShader;
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
TextureArrayTest.java
55
ShaderProgram.
prependFragmentCode
= Gdx.app.getType().equals(Application.ApplicationType.Desktop) ? "#version 140\n #extension GL_EXT_texture_array : enable\n" : "#version 300 es\n";
MultipleRenderTargetTest.java
110
ShaderProgram.
prependFragmentCode
= Gdx.app.getType().equals(Application.ApplicationType.Desktop) ? "#version 140\n #extension GL_ARB_explicit_attrib_location : enable\n" : "#version 300 es\n";
Completed in 75 milliseconds