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    Searched refs:rayTestInternal (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/
btDbvtBroadphase.cpp 231 m_sets[0].rayTestInternal( m_sets[0].m_root,
241 m_sets[1].rayTestInternal( m_sets[1].m_root,
btDbvt.h 329 ///rayTest is slower than rayTestInternal, because it builds a local stack, using memory allocations, and it recomputes signs/rayDirectionInverses each time
335 ///rayTestInternal is faster than rayTest, because it uses a persistent stack (to reduce dynamic memory allocations to a minimum) and it uses precomputed signs/rayInverseDirections
336 ///rayTestInternal is used by btDbvtBroadphase to accelerate world ray casts
338 void rayTestInternal( const btDbvtNode* root,
954 inline void btDbvt::rayTestInternal( const btDbvtNode* root,
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btDbvt.java 617 public void rayTestInternal(btDbvtNode root, Vector3 rayFrom, Vector3 rayTo, Vector3 rayDirectionInverse, long[] signs, float lambda_max, Vector3 aabbMin, Vector3 aabbMax, ICollide policy) {

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