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  /frameworks/base/libs/hwui/
BakedOpRenderer.cpp 247 std::vector<Vertex> rectangleVertices;
248 rectangleVertices.reserve(quadCount * 4);
262 rectangleVertices.push_back(Vertex{bounds.left, bounds.top});
263 rectangleVertices.push_back(Vertex{bounds.right, bounds.top});
264 rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom});
265 rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom});
269 for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) {
274 setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount());
OpenGLRenderer.cpp     [all...]

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