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    Searched refs:rollingFrictionConstraint (Results 1 - 2 of 2) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btNNCGConstraintSolver.cpp 261 btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
262 btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
265 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
266 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
267 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
269 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
270 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
272 btScalar deltaf = resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
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btSequentialImpulseConstraintSolver.cpp     [all...]

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