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Searched
refs:rollingFrictionConstraint
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btNNCGConstraintSolver.cpp
261
btSolverConstraint&
rollingFrictionConstraint
= m_tmpSolverContactRollingFrictionConstraintPool[j];
262
btScalar totalImpulse = m_tmpSolverContactConstraintPool[
rollingFrictionConstraint
.m_frictionIndex].m_appliedImpulse;
265
btScalar rollingFrictionMagnitude =
rollingFrictionConstraint
.m_friction*totalImpulse;
266
if (rollingFrictionMagnitude>
rollingFrictionConstraint
.m_friction)
267
rollingFrictionMagnitude =
rollingFrictionConstraint
.m_friction;
269
rollingFrictionConstraint
.m_lowerLimit = -rollingFrictionMagnitude;
270
rollingFrictionConstraint
.m_upperLimit = rollingFrictionMagnitude;
272
btScalar deltaf = resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[
rollingFrictionConstraint
.m_solverBodyIdA],m_tmpSolverBodyPool[
rollingFrictionConstraint
.m_solverBodyIdB],
rollingFrictionConstraint
);
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btSequentialImpulseConstraintSolver.cpp
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Completed in 558 milliseconds