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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btNNCGConstraintSolver.cpp 265 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
266 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
267 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
269 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
270 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
338 btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
339 if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
340 rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
342 rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
343 rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
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btSequentialImpulseConstraintSolver.cpp     [all...]

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