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Searched
refs:rotateBy
(Results
1 - 8
of
8
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/
RotateByAction.java
25
target.
rotateBy
(amount * percentDelta);
Actions.java
201
static public RotateByAction
rotateBy
(float rotationAmount) {
202
return
rotateBy
(rotationAmount, 0, null);
205
static public RotateByAction
rotateBy
(float rotationAmount, float duration) {
206
return
rotateBy
(rotationAmount, duration, null);
209
static public RotateByAction
rotateBy
(float rotationAmount, float duration, Interpolation interpolation) {
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ComplexActionTest.java
22
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.
rotateBy
;
45
Action complexAction = forever(sequence(parallel(
rotateBy
(180, 2), scaleTo(1.4f, 1.4f, 2), alpha(0.7f, 2)),
46
parallel(
rotateBy
(180, 2), scaleTo(1.0f, 1.0f, 2), alpha(1.0f, 2))));
ContainerTest.java
58
transformBG.
rotateBy
(90);
64
transform.
rotateBy
(90);
StageDebugTest.java
71
actor.addAction(forever(
rotateBy
(360, 8f)));
90
root.
rotateBy
(10);
CpuSpriteBatchTest.java
92
rotateBy
(delta * -300);
102
rotateBy
(delta * 120);
StageTest.java
190
actors.get(i).
rotateBy
(Gdx.graphics.getDeltaTime() * 10);
207
sprite.
rotateBy
(-40 * Gdx.graphics.getDeltaTime());
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
Actor.java
635
public void
rotateBy
(float amountInDegrees) {
Completed in 920 milliseconds