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    Searched refs:rotateBy (Results 1 - 8 of 8) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/
RotateByAction.java 25 target.rotateBy(amount * percentDelta);
Actions.java 201 static public RotateByAction rotateBy (float rotationAmount) {
202 return rotateBy(rotationAmount, 0, null);
205 static public RotateByAction rotateBy (float rotationAmount, float duration) {
206 return rotateBy(rotationAmount, duration, null);
209 static public RotateByAction rotateBy (float rotationAmount, float duration, Interpolation interpolation) {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ComplexActionTest.java 22 import static com.badlogic.gdx.scenes.scene2d.actions.Actions.rotateBy;
45 Action complexAction = forever(sequence(parallel(rotateBy(180, 2), scaleTo(1.4f, 1.4f, 2), alpha(0.7f, 2)),
46 parallel(rotateBy(180, 2), scaleTo(1.0f, 1.0f, 2), alpha(1.0f, 2))));
ContainerTest.java 58 transformBG.rotateBy(90);
64 transform.rotateBy(90);
StageDebugTest.java 71 actor.addAction(forever(rotateBy(360, 8f)));
90 root.rotateBy(10);
CpuSpriteBatchTest.java 92 rotateBy(delta * -300);
102 rotateBy(delta * 120);
StageTest.java 190 actors.get(i).rotateBy(Gdx.graphics.getDeltaTime() * 10);
207 sprite.rotateBy(-40 * Gdx.graphics.getDeltaTime());
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
Actor.java 635 public void rotateBy (float amountInDegrees) {

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