/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderFunctionTests.cpp | 138 static const glu::ShaderType s_shaders[] = member in namespace:deqp::gles31::Functional::NegativeTestShared::__anon11151 370 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) 372 if (ctx.isShaderSupported(s_shaders[shaderNdx])) 374 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); 377 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT)); 378 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); 391 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) 393 if (ctx.isShaderSupported(s_shaders[shaderNdx])) 395 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); 401 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT)) [all...] |
es31fNegativeAtomicCounterTests.cpp | 58 static const glu::ShaderType s_shaders[] = member in namespace:deqp::gles31::Functional::NegativeTestShared::__anon11148 159 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_shaders); ndx++) 161 if (ctx.isShaderSupported(s_shaders[ndx])) 163 ctx.beginSection(std::string("Verify shader: ") + glu::getShaderTypeName(s_shaders[ndx])); 164 const glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx], genShaderSource(ctx, testCase, s_shaders[ndx]))); 165 if (program.getShaderInfo(s_shaders[ndx]).compileOk)
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es31fNegativeShaderImageLoadStoreTests.cpp | 75 static const glu::ShaderType s_shaders[] = member in namespace:deqp::gles31::Functional::NegativeTestShared::__anon11152 384 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_shaders); ndx++) 386 if (ctx.isShaderSupported(s_shaders[ndx])) 388 ctx.beginSection(std::string("Verify shader: ") + glu::getShaderTypeName(s_shaders[ndx])); 389 std::string shaderSource(generateShaderSource(function, memory, imageType, format, s_shaders[ndx])); 390 const glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx], shaderSource)); 391 if (program.getShaderInfo(s_shaders[ndx]).compileOk)
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