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    Searched refs:setCollisionFlags (Results 1 - 13 of 13) sorted by null

  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
KinematicTest.java 45 kinematicBox1.body.setCollisionFlags(kinematicBox1.body.getCollisionFlags()
49 kinematicBox2.body.setCollisionFlags(kinematicBox2.body.getCollisionFlags()
54 kinematicBox3.body.setCollisionFlags(kinematicBox3.body.getCollisionFlags()
CharacterTest.java 83 ghostObject.setCollisionFlags(btCollisionObject.CollisionFlags.CF_CHARACTER_OBJECT);
FrustumCullingTest.java 96 result.setCollisionFlags(btCollisionObject.CollisionFlags.CF_NO_CONTACT_RESPONSE);
OcclusionCullingTest.java 137 e.body.setCollisionFlags(e.body.getCollisionFlags() | CF_OCCLUDER_OBJECT);
  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/
btBulletWorldImporter.cpp 264 body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
293 body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
btWorldImporter.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.h 434 void setCollisionFlags(int flags)
btCollisionWorldImporter.cpp 106 body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
135 body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btCollisionObjectDoubleData.java 211 public void setCollisionFlags(int value) {
btCollisionObjectFloatData.java 211 public void setCollisionFlags(int value) {
btCollisionObject.java 377 public void setCollisionFlags(int flags) {
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/
SoftBodyConfigData.java 263 public void setCollisionFlags(int value) {
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
collision_wrap.cpp     [all...]

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