/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/ |
btSoftBodyHelpers.cpp | 688 if(fixeds&1) psb->setMass(0,0); 689 if(fixeds&2) psb->setMass(r-1,0); 734 if(fixeds&1) psb->setMass(IDX(0,0),0); 735 if(fixeds&2) psb->setMass(IDX(rx-1,0),0); 736 if(fixeds&4) psb->setMass(IDX(0,ry-1),0); 737 if(fixeds&8) psb->setMass(IDX(rx-1,ry-1),0); 882 if(fixeds&1) psb->setMass(IDX(0,0),0); 883 if(fixeds&2) psb->setMass(IDX(rx-1,0),0); 884 if(fixeds&4) psb->setMass(IDX(0,ry-1),0); 885 if(fixeds&8) psb->setMass(IDX(rx-1,ry-1),0) [all...] |
btSoftBody.h | 797 void setMass( int node,
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btSoftBody.cpp | 672 void btSoftBody::setMass(int node,btScalar mass) [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
PhysicsComponent.java | 46 setMass(DEFAULT_MASS); 229 public void setMass(float mass) {
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GameObjectFactory.java | 710 physics.setMass(9.1f); // ~90kg w/ earth gravity [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
SoftMeshTest.java | 88 softBody.setMass(0, 0);
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/ |
btRigidBody.java | 232 public void setMass(float value) {
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/ |
btSoftBody.java | [all...] |
/external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/ |
softbody_wrap.cpp | [all...] |