/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShaderProgram.java | 515 public void setUniformMatrix (String name, Matrix4 matrix) {
516 setUniformMatrix(name, matrix, false);
524 public void setUniformMatrix (String name, Matrix4 matrix, boolean transpose) {
525 setUniformMatrix(fetchUniformLocation(name), matrix, transpose);
528 public void setUniformMatrix (int location, Matrix4 matrix) {
529 setUniformMatrix(location, matrix, false);
532 public void setUniformMatrix (int location, Matrix4 matrix, boolean transpose) {
542 public void setUniformMatrix (String name, Matrix3 matrix) {
543 setUniformMatrix(name, matrix, false);
551 public void setUniformMatrix (String name, Matrix3 matrix, boolean transpose) { [all...] |
ImmediateModeRenderer20.java | 147 shader.setUniformMatrix("u_projModelView", projModelView);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
ProjectiveTextureTest.java | 181 shader.setUniformMatrix("u_camera", cam);
182 shader.setUniformMatrix("u_projector", projector);
184 shader.setUniformMatrix("u_model", model);
185 shader.setUniformMatrix("u_modelNormal", modelNormal);
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MeshShaderTest.java | 76 shader.setUniformMatrix("u_worldView", matrix);
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FloatTextureTest.java | 133 shader.setUniformMatrix("u_worldView", screenCamera.combined);
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VBOWithVAOPerformanceTest.java | 207 shader.setUniformMatrix("u_worldView", matrix); 220 shader.setUniformMatrix("u_worldView", matrix); 234 shader.setUniformMatrix("u_worldView", matrix); 249 shader.setUniformMatrix("u_worldView", matrix);
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MipMapTest.java | 126 shader.setUniformMatrix("u_projTrans", camera.combined);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/ |
SimpleVertexShader.java | 75 shader.setUniformMatrix("u_mvpMatrix", combined);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
TextureArrayTest.java | 123 shaderProgram.setUniformMatrix("u_projViewTrans", camera.combined); 124 shaderProgram.setUniformMatrix("u_modelView", modelView);
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MultipleRenderTargetTest.java | 260 mrtSceneShader.setUniformMatrix("u_inverseProjectionMatrix", camera.invProjectionView); 418 shaderProgram.setUniformMatrix("u_projViewTrans", camera.combined); 441 shaderProgram.setUniformMatrix("u_worldTrans", renderable.worldTransform); 442 shaderProgram.setUniformMatrix("u_normalMatrix", matrix3.set(renderable.worldTransform).inv().transpose());
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/ |
CameraGroupStrategy.java | 169 shader.setUniformMatrix("u_projectionViewMatrix", camera.combined);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/ |
MainShader.java | 202 program.setUniformMatrix(idx, dirCameras.get(dl).camera.combined); 238 program.setUniformMatrix(idx, spotCameras.get(sl).camera.combined);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
BaseShader.java | 277 program.setUniformMatrix(locations[uniform], value);
283 program.setUniformMatrix(locations[uniform], value);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
SpriteCache.java | 856 customShader.setUniformMatrix("u_proj", projectionMatrix);
857 customShader.setUniformMatrix("u_trans", transformMatrix);
858 customShader.setUniformMatrix("u_projTrans", combinedMatrix);
863 shader.setUniformMatrix("u_projectionViewMatrix", combinedMatrix);
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SpriteBatch.java | 1044 customShader.setUniformMatrix("u_projTrans", combinedMatrix);
1047 shader.setUniformMatrix("u_projTrans", combinedMatrix);
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PolygonSpriteBatch.java | [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/ |
GwtTest.java | 99 shader.setUniformMatrix("u_projView", matrix);
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