/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/ |
MipMap2D.java | 90 shader.setUniformf("s_texture", 0);
93 shader.setUniformf("u_offset", -0.6f);
97 shader.setUniformf("u_offset", 0.6f);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
FloatTextureTest.java | 116 fbshader.setUniformf("u_viewport", fb.getWidth(), fb.getHeight()); 117 fbshader.setUniformf("u_color", 0.0f, 1.0f, 0.0f); 124 fbshader.setUniformf("u_viewport", ffb.getWidth(), ffb.getHeight()); 125 fbshader.setUniformf("u_color", 1.0f, 0.0f, 0.0f);
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BitmapFontDistanceFieldTest.java | 51 setUniformf("u_lower", 0.5f - delta); 52 setUniformf("u_upper", 0.5f + delta);
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ProjectiveTextureTest.java | 183 shader.setUniformf("u_projectorPos", position.x, position.y, position.z);
186 shader.setUniformf("u_color", color.r, color.g, color.b);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShaderProgram.java | 389 public void setUniformf (String name, float value) {
396 public void setUniformf (int location, float value) {
407 public void setUniformf (String name, float value1, float value2) {
414 public void setUniformf (int location, float value1, float value2) {
426 public void setUniformf (String name, float value1, float value2, float value3) {
433 public void setUniformf (int location, float value1, float value2, float value3) {
446 public void setUniformf (String name, float value1, float value2, float value3, float value4) {
453 public void setUniformf (int location, float value1, float value2, float value3, float value4) {
605 public void setUniformf (String name, Vector2 values) {
606 setUniformf(name, values.x, values.y); [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
BaseShader.java | 289 program.setUniformf(locations[uniform], value);
295 program.setUniformf(locations[uniform], value);
301 program.setUniformf(locations[uniform], value);
307 program.setUniformf(locations[uniform], value);
313 program.setUniformf(locations[uniform], v1, v2);
319 program.setUniformf(locations[uniform], v1, v2, v3);
325 program.setUniformf(locations[uniform], v1, v2, v3, v4);
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DefaultShader.java | [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
DistanceFieldFont.java | 159 spriteBatch.getShader().setUniformf("u_smoothing", smoothing);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/ |
MainShader.java | 197 program.setUniformf(idx + dirShadowsUvTransformOffset, tr.getU(), tr.getV(), tr.getU2() - tr.getU(), tr.getV2() 233 program.setUniformf(idx + spotShadowsUvTransformOffset, tr.getU(), tr.getV(), tr.getU2() - tr.getU(),
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
MultipleRenderTargetTest.java | 256 mrtSceneShader.setUniformf("lights[" + i + "].lightPosition", light.position); 257 mrtSceneShader.setUniformf("lights[" + i + "].lightColor", light.color); 259 mrtSceneShader.setUniformf("u_viewPos", camera.position);
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