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    Searched refs:setUniformi (Results 1 - 20 of 20) sorted by null

  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ShaderMultitextureTest.java 100 shader.setUniformi("s_texture", 0);
101 shader.setUniformi("s_texture2", 1);
FloatTextureTest.java 134 shader.setUniformi("u_fbtex", 0);
135 shader.setUniformi("u_ffbtex", 1);
IndexBufferObjectShaderTest.java 53 shader.setUniformi("u_texture", 0);
MeshShaderTest.java 77 shader.setUniformi("u_texture", 0);
VertexBufferObjectShaderTest.java 53 shader.setUniformi("u_texture", 0);
EdgeDetectionTest.java 123 batchShader.setUniformi("u_filterSize", filter.length);
VBOWithVAOPerformanceTest.java 208 shader.setUniformi("u_texture", 0);
221 shader.setUniformi("u_texture", 0);
235 shader.setUniformi("u_texture", 0);
250 shader.setUniformi("u_texture", 0);
FrameBufferTest.java 68 meshShader.setUniformi("u_texture", 0);
MipMapTest.java 127 shader.setUniformi("s_texture", 0);
ProjectiveTextureTest.java 187 shader.setUniformi("u_texture", 0);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
BaseShader.java 331 program.setUniformi(locations[uniform], value);
337 program.setUniformi(locations[uniform], v1, v2);
343 program.setUniformi(locations[uniform], v1, v2, v3);
349 program.setUniformi(locations[uniform], v1, v2, v3, v4);
355 program.setUniformi(locations[uniform], context.textureBinder.bind(textureDesc));
361 program.setUniformi(locations[uniform], context.textureBinder.bind(texture));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShaderProgram.java 315 public void setUniformi (String name, int value) {
322 public void setUniformi (int location, int value) {
333 public void setUniformi (String name, int value1, int value2) {
340 public void setUniformi (int location, int value1, int value2) {
352 public void setUniformi (String name, int value1, int value2, int value3) {
359 public void setUniformi (int location, int value1, int value2, int value3) {
372 public void setUniformi (String name, int value1, int value2, int value3, int value4) {
379 public void setUniformi (int location, int value1, int value2, int value3, int value4) {
ImmediateModeRenderer20.java 149 shader.setUniformi(shaderUniformNames[i], i);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
MultipleRenderTargetTest.java 247 mrtSceneShader.setUniformi("u_diffuseTexture",
249 mrtSceneShader.setUniformi("u_normalTexture",
251 mrtSceneShader.setUniformi("u_positionTexture",
253 mrtSceneShader.setUniformi("u_depthTexture", renderContext.textureBinder.bind(frameBuffer.getColorBufferTexture(DEPTH_ATTACHMENT)));
432 shaderProgram.setUniformi("u_diffuseTexture", context.textureBinder.bind(diffuseTexture.textureDescription.texture));
435 shaderProgram.setUniformi("u_normalTexture", context.textureBinder.bind(normalTexture.textureDescription.texture));
438 shaderProgram.setUniformi("u_specularTexture", context.textureBinder.bind(specTexture.textureDescription.texture));
TextureArrayTest.java 122 shaderProgram.setUniformi("u_textureArray", 0);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
CameraGroupStrategy.java 170 shader.setUniformi("u_texture", 0);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/
GwtTest.java 100 shader.setUniformi("u_texture", 0);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
SpriteCache.java 859 customShader.setUniformi("u_texture", 0);
864 shader.setUniformi("u_texture", 0);
SpriteBatch.java 1045 customShader.setUniformi("u_texture", 0);
1048 shader.setUniformi("u_texture", 0);
PolygonSpriteBatch.java     [all...]

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