/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
ShaderMultitextureTest.java | 100 shader.setUniformi("s_texture", 0);
101 shader.setUniformi("s_texture2", 1);
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FloatTextureTest.java | 134 shader.setUniformi("u_fbtex", 0); 135 shader.setUniformi("u_ffbtex", 1);
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IndexBufferObjectShaderTest.java | 53 shader.setUniformi("u_texture", 0);
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MeshShaderTest.java | 77 shader.setUniformi("u_texture", 0);
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VertexBufferObjectShaderTest.java | 53 shader.setUniformi("u_texture", 0);
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EdgeDetectionTest.java | 123 batchShader.setUniformi("u_filterSize", filter.length);
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VBOWithVAOPerformanceTest.java | 208 shader.setUniformi("u_texture", 0); 221 shader.setUniformi("u_texture", 0); 235 shader.setUniformi("u_texture", 0); 250 shader.setUniformi("u_texture", 0);
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FrameBufferTest.java | 68 meshShader.setUniformi("u_texture", 0);
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MipMapTest.java | 127 shader.setUniformi("s_texture", 0);
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ProjectiveTextureTest.java | 187 shader.setUniformi("u_texture", 0);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
BaseShader.java | 331 program.setUniformi(locations[uniform], value);
337 program.setUniformi(locations[uniform], v1, v2);
343 program.setUniformi(locations[uniform], v1, v2, v3);
349 program.setUniformi(locations[uniform], v1, v2, v3, v4);
355 program.setUniformi(locations[uniform], context.textureBinder.bind(textureDesc));
361 program.setUniformi(locations[uniform], context.textureBinder.bind(texture));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShaderProgram.java | 315 public void setUniformi (String name, int value) {
322 public void setUniformi (int location, int value) {
333 public void setUniformi (String name, int value1, int value2) {
340 public void setUniformi (int location, int value1, int value2) {
352 public void setUniformi (String name, int value1, int value2, int value3) {
359 public void setUniformi (int location, int value1, int value2, int value3) {
372 public void setUniformi (String name, int value1, int value2, int value3, int value4) {
379 public void setUniformi (int location, int value1, int value2, int value3, int value4) {
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ImmediateModeRenderer20.java | 149 shader.setUniformi(shaderUniformNames[i], i);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
MultipleRenderTargetTest.java | 247 mrtSceneShader.setUniformi("u_diffuseTexture", 249 mrtSceneShader.setUniformi("u_normalTexture", 251 mrtSceneShader.setUniformi("u_positionTexture", 253 mrtSceneShader.setUniformi("u_depthTexture", renderContext.textureBinder.bind(frameBuffer.getColorBufferTexture(DEPTH_ATTACHMENT))); 432 shaderProgram.setUniformi("u_diffuseTexture", context.textureBinder.bind(diffuseTexture.textureDescription.texture)); 435 shaderProgram.setUniformi("u_normalTexture", context.textureBinder.bind(normalTexture.textureDescription.texture)); 438 shaderProgram.setUniformi("u_specularTexture", context.textureBinder.bind(specTexture.textureDescription.texture));
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TextureArrayTest.java | 122 shaderProgram.setUniformi("u_textureArray", 0);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/ |
CameraGroupStrategy.java | 170 shader.setUniformi("u_texture", 0);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/ |
GwtTest.java | 100 shader.setUniformi("u_texture", 0);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
SpriteCache.java | 859 customShader.setUniformi("u_texture", 0);
864 shader.setUniformi("u_texture", 0);
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SpriteBatch.java | 1045 customShader.setUniformi("u_texture", 0);
1048 shader.setUniformi("u_texture", 0);
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PolygonSpriteBatch.java | [all...] |