HomeSort by relevance Sort by last modified time
    Searched refs:setVertexAttribute (Results 1 - 8 of 8) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
VertexArray.java 115 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
119 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
132 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
136 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
VertexBufferObject.java 202 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized,
213 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized,
VertexBufferObjectSubData.java 176 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
186 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
ShaderProgram.java 646 public void setVertexAttribute (String name, int size, int type, boolean normalize, int stride, Buffer buffer) {
654 public void setVertexAttribute (int location, int size, int type, boolean normalize, int stride, Buffer buffer) {
669 public void setVertexAttribute (String name, int size, int type, boolean normalize, int stride, int offset) {
677 public void setVertexAttribute (int location, int size, int type, boolean normalize, int stride, int offset) {
VertexBufferObjectWithVAO.java 191 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize, attribute.offset);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/
VertexBufferObject.java 162 shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_UNSIGNED_BYTE, true, attributes.vertexSize,
165 shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_FLOAT, false, attributes.vertexSize,
177 shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_UNSIGNED_BYTE, true, attributes.vertexSize,
180 shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_FLOAT, false, attributes.vertexSize,
VertexBufferObjectWithVAO.java 187 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize, attribute.offset);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
VBOWithVAOPerformanceTest.java 428 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
439 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,

Completed in 140 milliseconds