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Searched
refs:shaderPaths
(Results
1 - 10
of
10
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawTestCaseUtil.hpp
65
const std::map<glu::ShaderType, const char*>
shaderPaths
, const vk::VkPrimitiveTopology topology)
67
, m_shaderPaths (
shaderPaths
)
vktDrawIndexedTest.cpp
349
ShaderMap
shaderPaths
;
350
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert";
351
shaderPaths
[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
353
addChild(new InstanceFactory<DrawIndexed>(m_testCtx, "draw_indexed_triangle_list", "Draws indexed triangle list",
shaderPaths
, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
354
addChild(new InstanceFactory<DrawIndexed>(m_testCtx, "draw_indexed_triangle_strip", "Draws indexed triangle strip",
shaderPaths
, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
356
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
357
shaderPaths
[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
359
addChild(new InstanceFactory<DrawInstancedIndexed>(m_testCtx, "draw_instanced_indexed_triangle_list", "Draws indexed triangle list",
shaderPaths
, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
360
addChild(new InstanceFactory<DrawInstancedIndexed>(m_testCtx, "draw_instanced_indexed_triangle_strip", "Draws indexed triangle strip",
shaderPaths
, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
vktDrawSimpleTest.cpp
328
ShaderMap
shaderPaths
;
329
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert";
330
shaderPaths
[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
332
addChild(new InstanceFactory<SimpleDraw>(m_testCtx, "simple_draw_triangle_list", "Draws triangle list",
shaderPaths
, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
333
addChild(new InstanceFactory<SimpleDraw>(m_testCtx, "simple_draw_triangle_strip", "Draws triangle strip",
shaderPaths
, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
335
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
336
shaderPaths
[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
338
addChild(new InstanceFactory<SimpleDrawInstanced>(m_testCtx, "simple_draw_instanced_triangle_list", "Draws an instanced triangle list",
shaderPaths
, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
339
addChild(new InstanceFactory<SimpleDrawInstanced>(m_testCtx, "simple_draw_instanced_triangle_strip", "Draws an instanced triangle strip",
shaderPaths
, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
vktDrawIndirectTest.cpp
531
ShaderMap
shaderPaths
;
532
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert";
533
shaderPaths
[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
537
indirectDrawGroup->addChild(new InstanceFactory<IndirectDraw>(m_testCtx, "triangle_list", "Draws triangle list",
shaderPaths
, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
538
indirectDrawGroup->addChild(new InstanceFactory<IndirectDraw>(m_testCtx, "triangle_strip", "Draws triangle strip",
shaderPaths
, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
547
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstanced.vert";
549
noFirstInstanceGroup->addChild(new InstanceFactory<IndirectDrawInstanced<FirtsInstanceNotSupported> >(m_testCtx, "triangle_list", "Draws an instanced triangle list",
shaderPaths
, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
550
noFirstInstanceGroup->addChild(new InstanceFactory<IndirectDrawInstanced<FirtsInstanceNotSupported> >(m_testCtx, "triangle_strip", "Draws an instanced triangle strip",
shaderPaths
, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
556
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
558
firstInstanceGroup->addChild(new InstanceFactory<IndirectDrawInstanced<FirtsInstanceSupported> >(m_testCtx, "triangle_list", "Draws an instanced triangle list",
shaderPaths
, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST))
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
vktDynamicStateTestCaseUtil.hpp
74
const std::map<glu::ShaderType, const char*>
shaderPaths
)
76
, m_shaderPaths (
shaderPaths
)
vktDynamicStateCBTests.cpp
175
ShaderMap
shaderPaths
;
176
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
177
shaderPaths
[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
178
addChild(new InstanceFactory<BlendConstantsTestInstance>(m_testCtx, "blend_constants", "Check if blend constants are working properly",
shaderPaths
));
vktDynamicStateVPTests.cpp
395
ShaderMap
shaderPaths
;
396
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
397
shaderPaths
[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
399
addChild(new InstanceFactory<ViewportParamTestInstane>(m_testCtx, "viewport", "Set viewport which is twice bigger than screen size",
shaderPaths
));
400
addChild(new InstanceFactory<ScissorParamTestInstance>(m_testCtx, "scissor", "Perform a scissor test on 1/4 bottom-left part of the surface",
shaderPaths
));
402
shaderPaths
[glu::SHADERTYPE_GEOMETRY] = "vulkan/dynamic_state/ViewportArray.geom";
403
addChild(new InstanceFactory<ViewportArrayTestInstance>(m_testCtx, "viewport_array", "Multiple viewports and scissors",
shaderPaths
));
vktDynamicStateGeneralTests.cpp
427
ShaderMap
shaderPaths
;
428
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
429
shaderPaths
[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
431
addChild(new InstanceFactory<StateSwitchTestInstance>(m_testCtx, "state_switch", "Perform multiple draws with different VP states (scissor test)",
shaderPaths
));
432
addChild(new InstanceFactory<BindOrderTestInstance>(m_testCtx, "bind_order", "Check if binding order is not important for pipeline configuration",
shaderPaths
));
433
addChild(new InstanceFactory<StatePersistenceTestInstance>(m_testCtx, "state_persistence", "Check if bound states are persistent across pipelines",
shaderPaths
));
vktDynamicStateRSTests.cpp
717
ShaderMap
shaderPaths
;
718
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
719
shaderPaths
[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
721
addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality",
shaderPaths
));
722
addChild(new InstanceFactory<DepthBiasClampParamTestInstance>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality",
shaderPaths
));
723
addChild(new InstanceFactory<LineWidthParamTestInstance>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device",
shaderPaths
));
vktDynamicStateDSTests.cpp
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