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  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawTestCaseUtil.hpp 65 const std::map<glu::ShaderType, const char*> shaderPaths, const vk::VkPrimitiveTopology topology)
67 , m_shaderPaths (shaderPaths)
vktDrawIndexedTest.cpp 349 ShaderMap shaderPaths;
350 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert";
351 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
353 addChild(new InstanceFactory<DrawIndexed>(m_testCtx, "draw_indexed_triangle_list", "Draws indexed triangle list", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
354 addChild(new InstanceFactory<DrawIndexed>(m_testCtx, "draw_indexed_triangle_strip", "Draws indexed triangle strip", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
356 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
357 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
359 addChild(new InstanceFactory<DrawInstancedIndexed>(m_testCtx, "draw_instanced_indexed_triangle_list", "Draws indexed triangle list", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
360 addChild(new InstanceFactory<DrawInstancedIndexed>(m_testCtx, "draw_instanced_indexed_triangle_strip", "Draws indexed triangle strip", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
vktDrawSimpleTest.cpp 328 ShaderMap shaderPaths;
329 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert";
330 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
332 addChild(new InstanceFactory<SimpleDraw>(m_testCtx, "simple_draw_triangle_list", "Draws triangle list", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
333 addChild(new InstanceFactory<SimpleDraw>(m_testCtx, "simple_draw_triangle_strip", "Draws triangle strip", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
335 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
336 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
338 addChild(new InstanceFactory<SimpleDrawInstanced>(m_testCtx, "simple_draw_instanced_triangle_list", "Draws an instanced triangle list", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
339 addChild(new InstanceFactory<SimpleDrawInstanced>(m_testCtx, "simple_draw_instanced_triangle_strip", "Draws an instanced triangle strip", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
vktDrawIndirectTest.cpp 531 ShaderMap shaderPaths;
532 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert";
533 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
537 indirectDrawGroup->addChild(new InstanceFactory<IndirectDraw>(m_testCtx, "triangle_list", "Draws triangle list", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
538 indirectDrawGroup->addChild(new InstanceFactory<IndirectDraw>(m_testCtx, "triangle_strip", "Draws triangle strip", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
547 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstanced.vert";
549 noFirstInstanceGroup->addChild(new InstanceFactory<IndirectDrawInstanced<FirtsInstanceNotSupported> >(m_testCtx, "triangle_list", "Draws an instanced triangle list", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
550 noFirstInstanceGroup->addChild(new InstanceFactory<IndirectDrawInstanced<FirtsInstanceNotSupported> >(m_testCtx, "triangle_strip", "Draws an instanced triangle strip", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
556 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
558 firstInstanceGroup->addChild(new InstanceFactory<IndirectDrawInstanced<FirtsInstanceSupported> >(m_testCtx, "triangle_list", "Draws an instanced triangle list", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST))
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
vktDynamicStateTestCaseUtil.hpp 74 const std::map<glu::ShaderType, const char*> shaderPaths)
76 , m_shaderPaths (shaderPaths)
vktDynamicStateCBTests.cpp 175 ShaderMap shaderPaths;
176 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
177 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
178 addChild(new InstanceFactory<BlendConstantsTestInstance>(m_testCtx, "blend_constants", "Check if blend constants are working properly", shaderPaths));
vktDynamicStateVPTests.cpp 395 ShaderMap shaderPaths;
396 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
397 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
399 addChild(new InstanceFactory<ViewportParamTestInstane>(m_testCtx, "viewport", "Set viewport which is twice bigger than screen size", shaderPaths));
400 addChild(new InstanceFactory<ScissorParamTestInstance>(m_testCtx, "scissor", "Perform a scissor test on 1/4 bottom-left part of the surface", shaderPaths));
402 shaderPaths[glu::SHADERTYPE_GEOMETRY] = "vulkan/dynamic_state/ViewportArray.geom";
403 addChild(new InstanceFactory<ViewportArrayTestInstance>(m_testCtx, "viewport_array", "Multiple viewports and scissors", shaderPaths));
vktDynamicStateGeneralTests.cpp 427 ShaderMap shaderPaths;
428 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
429 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
431 addChild(new InstanceFactory<StateSwitchTestInstance>(m_testCtx, "state_switch", "Perform multiple draws with different VP states (scissor test)", shaderPaths));
432 addChild(new InstanceFactory<BindOrderTestInstance>(m_testCtx, "bind_order", "Check if binding order is not important for pipeline configuration", shaderPaths));
433 addChild(new InstanceFactory<StatePersistenceTestInstance>(m_testCtx, "state_persistence", "Check if bound states are persistent across pipelines", shaderPaths));
vktDynamicStateRSTests.cpp 717 ShaderMap shaderPaths;
718 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
719 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
721 addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths));
722 addChild(new InstanceFactory<DepthBiasClampParamTestInstance>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths));
723 addChild(new InstanceFactory<LineWidthParamTestInstance>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths));
vktDynamicStateDSTests.cpp     [all...]

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