/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderFunctionTests.cpp | 183 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource) 186 const char* source = shaderSource.c_str(); 187 const int length = (int) shaderSource.size(); 377 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT)); 378 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); 401 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT)); 402 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); 405 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT)); 406 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); 431 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], glu::TYPE_INT, (…) [all...] |
es31fNegativePreciseTests.cpp | 146 std::string shaderSource = generateShaderSource(ctx, shaderType, test); 147 const char* const source = shaderSource.c_str(); 148 const int length = (int) shaderSource.size();
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es31fNegativeShaderDirectiveTests.cpp | 76 void verifyShader(NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, ExpectResult expect) 82 const char* const source = shaderSource.c_str(); 83 const int length = (int) shaderSource.size();
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es31fNegativeShaderImageLoadStoreTests.cpp | 389 std::string shaderSource(generateShaderSource(function, memory, imageType, format, s_shaders[ndx])); 390 const glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx], shaderSource));
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/external/deqp/modules/gles2/functional/ |
es2fShaderReturnTests.cpp | 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0); 92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements) 98 m_vertShaderSource = shaderSource; 108 m_fragShaderSource = shaderSource;
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es2fShaderDiscardTests.cpp | 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags); 74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) 79 m_fragShaderSource = shaderSource;
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es2fShaderApiTests.cpp | 369 const char* shaderSource = getSimpleShaderSource(m_shaderType); 374 glShaderSource(shaderObject, 1, &shaderSource, 0);
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/external/deqp/modules/gles3/functional/ |
es3fShaderReturnTests.cpp | 78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc); 82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) 87 m_vertShaderSource = shaderSource; 99 m_fragShaderSource = shaderSource;
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es3fShaderDiscardTests.cpp | 55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture); 68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) 73 m_fragShaderSource = shaderSource;
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/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/ |
WebGLUtil.java | 50 gl.shaderSource(shader, source);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderReturnTests.cpp | 74 const std::string& shaderSource, 84 const std::string& shaderSource, 91 m_vertShaderSource = shaderSource; 103 m_fragShaderSource = shaderSource;
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vktShaderRenderDiscardTests.cpp | 104 const char* shaderSource, 121 const char* shaderSource, 127 m_fragShaderSource = shaderSource;
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/external/deqp/framework/opengl/ |
gluShaderProgram.hpp | 260 struct ShaderSource 265 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {} 266 ShaderSource (glu::ShaderType shaderType_, const std::string& source_) : shaderType(shaderType_), source(source_) { DE_ASSERT(!source_.empty()); } 269 struct VertexSource : public ShaderSource 271 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} 274 struct FragmentSource : public ShaderSource 276 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} 279 struct GeometrySource : public ShaderSource 281 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {} 284 struct ComputeSource : public ShaderSource [all...] |
gluES3PlusWrapperContext.cpp | 426 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* const* strings, const int* length) 439 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL); 443 context->gl.shaderSource(shader, count, strings, length); 516 dst->shaderSource = shaderSource;
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gluES3PlusWrapperFuncs.inl | 241 dst->shaderSource = src.shaderSource;
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 104 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
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glwInitES20.inl | 104 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
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glwInitES30Direct.inl | 180 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
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glwInitES31Direct.inl | 241 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
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/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
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teglGLES2SharedRenderingPerfTests.cpp | 324 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 326 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 347 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 349 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); [all...] |
teglGLES2SharingTests.cpp | 829 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL)); 833 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL)); 908 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &fragmentShader, DE_NULL)); 914 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &vertexShader, DE_NULL)); [all...] |
teglNativeColorMappingTests.cpp | 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
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teglNativeCoordMappingTests.cpp | 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 366 IGLProperty shaderSource = new GLStringProperty(GLStateType.SHADER_SOURCE, 369 shaderType, shaderSource);
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