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Searched
refs:shader_id
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/gallium/state_trackers/vega/
shader.c
238
VGint
shader_id
= 0;
local
247
shader_id
|= VEGA_SOLID_FILL_SHADER;
250
shader_id
|= VEGA_LINEAR_GRADIENT_SHADER;
253
shader_id
|= VEGA_RADIAL_GRADIENT_SHADER;
256
shader_id
|= VEGA_PATTERN_SHADER;
264
shader_id
= VEGA_PAINT_DEGENERATE_SHADER;
271
shader_id
|= VEGA_IMAGE_NORMAL_SHADER;
274
shader_id
|= VEGA_IMAGE_MULTIPLY_SHADER;
277
shader_id
|= VEGA_IMAGE_STENCIL_SHADER;
285
shader_id
|= VEGA_COLOR_TRANSFORM_SHADER
[
all
...]
/external/mesa3d/src/gallium/drivers/svga/
svga_pipe_vs.c
42
unsigned
shader_id
,
46
if (
shader_id
== 12) {
109
vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.
shader_id
,
126
vs->base.id = svga->debug.
shader_id
++;
svga_pipe_fs.c
61
fs->base.id = svga->debug.
shader_id
++;
svga_context.h
324
unsigned
shader_id
;
member in struct:svga_context::__anon20814
Completed in 523 milliseconds