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Searched
refs:spotDir
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/mesa/main/
light.c
1002
GLfloat
spotDir
[3];
1003
COPY_3V(
spotDir
, light->SpotDirection);
1004
NORMALIZE_3FV(
spotDir
);
1006
spotDir
,
[
all
...]
/frameworks/native/opengl/libagl/
light.cpp
70
c->lighting.lights[i].
spotDir
.z = -0x10000;
546
mvui.point3(&mvui, &light.
spotDir
, reinterpret_cast<vec4_t const*>(params));
548
light.
spotDir
= *reinterpret_cast<vec4_t const*>(params);
550
vnorm3(light.normalizedSpotDir.v, light.
spotDir
.v);
context.h
297
vec4_t
spotDir
;
Completed in 184 milliseconds