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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
SpriteBatchRotationTest.java 24 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
28 SpriteBatch spriteBatch;
39 spriteBatch.begin();
40 spriteBatch.draw(texture, 16, 10, 16, 16, 32, 32, 1, 1, 0, 0, 0, texture.getWidth(), texture.getHeight(), false, false);
41 spriteBatch.draw(texture, 64, 10, 32, 32, 0, 0, texture.getWidth(), texture.getHeight(), false, false);
42 spriteBatch.draw(texture, 112, 10, 0, 0, texture.getWidth(), texture.getHeight());
44 spriteBatch.draw(texture, 16, 58, 16, 16, 32, 32, 1, 1, angle, 0, 0, texture.getWidth(), texture.getHeight(), false, false);
45 spriteBatch.draw(texture, 64, 58, 16, 16, 32, 32, scale, scale, 0, 0, 0, texture.getWidth(), texture.getHeight(), false,
47 spriteBatch.draw(texture, 112, 58, 16, 16, 32, 32, scale, scale, angle, 0, 0, texture.getWidth(), texture.getH (…)
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TextureDataTest.java 22 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
27 private SpriteBatch spriteBatch;
31 spriteBatch = new SpriteBatch();
38 spriteBatch.begin();
39 spriteBatch.draw(texture, 100, 100);
40 spriteBatch.end();
BitmapFontMetricsTest.java 24 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
31 private SpriteBatch spriteBatch;
38 spriteBatch = new SpriteBatch();
44 renderer.setProjectionMatrix(spriteBatch.getProjectionMatrix());
55 spriteBatch.begin();
65 smallFont.draw(spriteBatch, "draw position", 20, viewHeight - 0);
67 smallFont.draw(spriteBatch, "bounds", 20, viewHeight - 20);
69 smallFont.draw(spriteBatch, "baseline", 20, viewHeight - 40)
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BitmapFontFlipTest.java 27 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
33 private SpriteBatch spriteBatch;
51 spriteBatch = new SpriteBatch();
52 spriteBatch.setProjectionMatrix(new Matrix4().setToOrtho(0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, 0, 1));
103 spriteBatch.begin();
104 logoSprite.draw(spriteBatch);
123 spriteBatch.end();
129 font.draw(spriteBatch, text, 0, 320 - 300, 480, Align.center, false);
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PixmapBlendingTest.java 26 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
31 private SpriteBatch spriteBatch;
40 if (spriteBatch != null) return;
41 spriteBatch = new SpriteBatch();
46 spriteBatch.setTransformMatrix(transform);
69 spriteBatch.begin();
70 logoSprite.draw(spriteBatch);
71 spriteBatch.end();
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SimpleAnimationTest.java 23 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
40 private SpriteBatch spriteBatch;
61 spriteBatch = new SpriteBatch();
70 spriteBatch.begin();
72 spriteBatch.draw(frame, position.x, position.y);
73 spriteBatch.end();
85 spriteBatch.dispose();
BitmapFontTest.java 28 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
41 private SpriteBatch spriteBatch;
50 spriteBatch = new SpriteBatch();
63 renderer.setProjectionMatrix(spriteBatch.getProjectionMatrix());
109 spriteBatch.begin();
120 font.draw(spriteBatch, layout, 10, 10 + meowy);
121 spriteBatch.end();
147 spriteBatch.begin()
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SpriteBatchShaderTest.java 26 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
39 SpriteBatch spriteBatch;
61 spriteBatch.begin();
67 spriteBatch.draw(texture, coords[i], coords[i + 1], 0, 0, 32, 32);
71 spriteBatch.setColor(col);
73 spriteBatch.draw(texture2, coords2[i], coords2[i + 1], 0, 0, 32, 32);
77 // spriteBatch.drawText(font, "Question?", 100, 300, Color.RED);
78 // spriteBatch.drawText(font, "and another this is a test", 200, 100, Color.WHITE);
79 // spriteBatch.drawText(font, "all hail and another this is a test", 200, 200, Color.WHITE);
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BitmapFontDistanceFieldTest.java 27 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
57 private SpriteBatch spriteBatch;
70 spriteBatch = new SpriteBatch();
93 spriteBatch.begin();
102 spriteBatch.end();
109 spriteBatch.setShader(null);
110 descriptionFont.draw(spriteBatch, description, x, y);
111 spriteBatch.flush()
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BitmapFontAlignmentTest.java 29 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
35 private SpriteBatch spriteBatch;
52 spriteBatch = new SpriteBatch();
68 spriteBatch.begin();
69 logoSprite.draw(spriteBatch);
90 spriteBatch.end();
104 font.draw(spriteBatch, text, x, y);
122 cache.draw(spriteBatch);
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ParticleEmitterTest.java 25 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
30 private SpriteBatch spriteBatch;
40 spriteBatch = new SpriteBatch();
126 spriteBatch.dispose();
131 spriteBatch.getProjectionMatrix().setToOrtho2D(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
134 spriteBatch.begin();
135 effect.draw(spriteBatch, delta);
136 spriteBatch.end();
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SpriteBatchTest.java 27 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
40 SpriteBatch spriteBatch;
79 spriteBatch.begin();
84 spriteBatch.draw(texture, sprites[i], sprites[i + 1], 16, 16, 32, 32, scale, scale, angle, 0, 0, 32, 32, false, false);
89 spriteBatch
94 // spriteBatch.drawText(font, "Question?", 100, 300, Color.RED);
95 // spriteBatch.drawText(font, "and another this is a test", 200, 100, Color.WHITE);
96 // spriteBatch.drawText(font, "all hail and another this is a test", 200, 200, Color.WHITE);
97 // spriteBatch.drawText(font, "normal fps: " + Gdx.graphics.getFramesPerSecond(), 10, 30, Color.RED);
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TextAreaTest.java 21 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
61 SpriteBatch spriteBatch = (SpriteBatch)stage.getBatch();
62 Gdx.app.log("X", "render calls: " + spriteBatch.totalRenderCalls);
63 spriteBatch.totalRenderCalls = 0;
TextButtonTest.java 21 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
53 SpriteBatch spriteBatch = (SpriteBatch)stage.getBatch();
54 Gdx.app.log("X", "render calls: " + spriteBatch.totalRenderCalls);
55 spriteBatch.totalRenderCalls = 0;
ParticleEmittersTest.java 29 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
47 private SpriteBatch spriteBatch;
60 spriteBatch = new SpriteBatch();
96 spriteBatch.dispose();
107 spriteBatch.getProjectionMatrix().setToOrtho2D(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
110 spriteBatch.begin();
112 e.draw(spriteBatch, delta);
113 spriteBatch.end()
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FrameBufferTest.java 40 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
57 SpriteBatch spriteBatch;
109 spriteBatch.begin();
110 spriteBatch.draw(frameBuffer.getColorBufferTexture(), 0, 0, 256, 256, 0, 0, frameBuffer.getColorBufferTexture().getWidth(),
113 spriteBatch.draw(stencilFrameBuffer.getColorBufferTexture(), 256, 256, 256, 256, 0, 0, frameBuffer.getColorBufferTexture()
115 spriteBatch.end();
134 spriteBatch = new SpriteBatch();
163 spriteBatch.dispose();
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PathTest.java 24 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
40 SpriteBatch spriteBatch;
57 spriteBatch = new SpriteBatch();
145 renderer.begin(spriteBatch.getProjectionMatrix(), GL20.GL_LINE_STRIP);
155 spriteBatch.begin();
156 obj.draw(spriteBatch);
157 obj2.draw(spriteBatch);
158 spriteBatch.end()
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
DistanceFieldFont.java 32 * the SpriteBatch with the {@link #createDistanceFieldShader()} shader.
90 /** @param distanceFieldSmoothing Set the distance field smoothing factor for this font. SpriteBatch needs to have this shader
97 * u_smoothing uniform > 0.0. Otherwise the same code as the default SpriteBatch shader is used. */
157 private void setSmoothingUniform (Batch spriteBatch, float smoothing) {
158 spriteBatch.flush();
159 spriteBatch.getShader().setUniformf("u_smoothing", smoothing);
163 public void draw (Batch spriteBatch) {
164 setSmoothingUniform(spriteBatch, getSmoothingFactor());
165 super.draw(spriteBatch);
166 setSmoothingUniform(spriteBatch, 0)
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BitmapFontCache.java 232 public void draw (Batch spriteBatch) {
237 spriteBatch.draw(regions.get(j).getTexture(), vertices, 0, idx[j]);
242 public void draw (Batch spriteBatch, int start, int end) {
244 spriteBatch.draw(font.getRegion().getTexture(), pageVertices[0], start * 20, (end - start) * 20);
273 spriteBatch.draw(regions.get(i).getTexture(), pageVertices[i], offset * 20, count * 20);
277 public void draw (Batch spriteBatch, float alphaModulation) {
279 draw(spriteBatch);
286 draw(spriteBatch);
PolygonSprite.java 262 public void draw (PolygonSpriteBatch spriteBatch) {
264 spriteBatch.draw(region.region.texture, getVertices(), 0, vertices.length, region.triangles, 0, region.triangles.length);
267 public void draw (PolygonSpriteBatch spriteBatch, float alphaModulation) {
272 draw(spriteBatch);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ModelLoaderTest.java 24 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
35 SpriteBatch spriteBatch;
46 spriteBatch = new SpriteBatch();
79 spriteBatch.begin();
80 spriteBatch.draw(assets.get("data/g3d/checkboard.png", Texture.class), 0, 0, 100, 100);
81 spriteBatch.draw(assets.get("data/g3d/Knight.png", Texture.class), 100, 0, 100, 100);
82 spriteBatch.end();
90 spriteBatch.dispose();
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/extensions/
FreeTypeMetricsTest.java 25 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
35 private SpriteBatch spriteBatch;
42 spriteBatch = new SpriteBatch();
54 renderer.setProjectionMatrix(spriteBatch.getProjectionMatrix());
65 spriteBatch.begin();
75 smallFont.draw(spriteBatch, "draw position", 20, viewHeight - 0);
77 smallFont.draw(spriteBatch, "bounds", 20, viewHeight - 20);
79 smallFont.draw(spriteBatch, "baseline", 20, viewHeight - 40)
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  /external/libgdx/extensions/gdx-bullet/src/com/badlogic/gdx/physics/bullet/
DebugDrawer.java 22 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
35 private SpriteBatch spriteBatch;
73 if (spriteBatch == null) {
74 spriteBatch = new SpriteBatch();
90 spriteBatch.begin();
93 font.draw(spriteBatch, textString, location.x, location.y, 0, textString.length(), 0, Align.center, false);
95 spriteBatch.end();
145 public SpriteBatch getSpriteBatch ()
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/
VoxelTest.java 24 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
36 SpriteBatch spriteBatch;
46 spriteBatch = new SpriteBatch();
81 spriteBatch.begin();
82 font.draw(spriteBatch, "fps: " + Gdx.graphics.getFramesPerSecond() + ", #visible chunks: " + voxelWorld.renderedChunks
84 spriteBatch.end();
89 spriteBatch.getProjectionMatrix().setToOrtho2D(0, 0, width, height);
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/particleeditor/
ParticleEditor.java 48 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
302 private SpriteBatch spriteBatch;
306 if (spriteBatch != null) return;
308 spriteBatch = new SpriteBatch();
374 spriteBatch.setProjectionMatrix(worldCamera.combined);
376 spriteBatch.begin();
377 spriteBatch.enableBlending();
378 spriteBatch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
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