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    Searched refs:sslot (Results 1 - 2 of 2) sorted by null

  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp 251 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); local
252 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot);
254 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot],
257 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence);
259 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot],
264 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); local
269 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot);
271 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
442 int sslot; local
484 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); local
642 int sslot; local
    [all...]
VirtualDisplaySurface.h 137 int* sslot, sp<Fence>* fence);
143 // ("source slots", or "sslot"). We have to merge these into the single
148 static int mapSource2ProducerSlot(Source source, int sslot);

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