VirtualDisplaySurface.cpp | 251 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); local 252 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); 254 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], 257 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); 259 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot], 264 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); local 269 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); 271 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, 442 int sslot; local 484 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); local 642 int sslot; local [all...] |