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    Searched refs:stabilizationMotions_ (Results 1 - 7 of 7) sorted by null

  /external/opencv3/modules/videostab/include/opencv2/videostab/
wobble_suppression.hpp 84 virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
85 virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
92 const std::vector<Mat> *stabilizationMotions_;
inpainting.hpp 66 stabilizedFrames_(0), stabilizationMotions_(0) {}
90 virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
91 virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
99 const std::vector<Mat> *stabilizationMotions_;
stabilizer.hpp 135 std::vector<Mat> stabilizationMotions_;
  /external/opencv3/modules/videostab/src/
stabilizer.cpp 84 stabilizationMotions_.clear();
167 inpainter_->setStabilizationMotions(stabilizationMotions_);
194 at(curStabilizedPos_, stabilizationMotions_) = stabilizationMotion;
277 stabilizationMotions_.resize(cacheSize);
431 stabilizationMotions_.resize(frameCount_);
433 frameCount_, motions_, std::make_pair(0, frameCount_ - 1), &stabilizationMotions_[0]);
446 Mat S = stabilizationMotions_[i];
453 saveMotions(frameCount_, motions_, stabilizationMotions_);
479 wobbleSuppressor_->setStabilizationMotions(stabilizationMotions_);
494 return stabilizationMotions_[curStabilizedPos_].clone()
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wobble_suppression.cpp 88 WobbleSuppressorBase::WobbleSuppressorBase() : motions_(0), stabilizationMotions_(0)
102 CV_Assert(motions_ && stabilizationMotions_);
113 Mat S1 = (*stabilizationMotions_)[idx];
154 CV_Assert(motions_ && stabilizationMotions_);
165 Mat S1 = (*stabilizationMotions_)[idx];
motion_stabilizing.cpp 61 std::vector<Mat> stabilizationMotions_(size);
68 stabilizers_[i]->stabilize(size, updatedMotions, range, &stabilizationMotions_[0]);
71 stabilizationMotions[k] = stabilizationMotions_[k] * stabilizationMotions[k];
inpainting.cpp 130 Mat invS = at(idx, *stabilizationMotions_).inv();
344 Mat motion0to1 = getMotion(idx, idx + i, *motions_) * at(idx, *stabilizationMotions_).inv();

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