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  /frameworks/rs/driver/
rsdGL.cpp 163 RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surfaceDefault);
329 dc->gl.egl.surfaceDefault = eglCreatePbufferSurface(dc->gl.egl.display, dc->gl.egl.config,
332 if (dc->gl.egl.surfaceDefault == EGL_NO_SURFACE) {
340 ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault,
341 dc->gl.egl.surfaceDefault, dc->gl.egl.context);
425 ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault,
426 dc->gl.egl.surfaceDefault, dc->gl.egl.context);
rsdGL.h 37 EGLSurface surfaceDefault;

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