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    Searched refs:swizzled (Results 1 - 12 of 12) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_span.h 41 intptr_t intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled);
intel_span.c 68 intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled)
93 if (swizzled) {
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_swizzle.h 100 LLVMValueRef *swizzled);
lp_bld_swizzle.c 437 * @return the swizzled value.
467 * @param swizzled output swizzled values
473 LLVMValueRef *swizzled)
478 swizzled[chan] = lp_build_swizzle_soa_channel(bld, unswizzled,
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_resource.h 35 boolean swizzled; member in struct:nv30_miptree
nv30_clear.c 115 if (nv30_miptree(ps->texture)->swizzled) {
174 if (nv30_miptree(ps->texture)->swizzled) {
nv30_miptree.c 101 if (mt->swizzled) {
319 mt->swizzled = TRUE;
423 if (mt->swizzled)
nv30_state_validate.c 57 if (mt->swizzled)
70 if (nv30_miptree(fb->zsbuf->texture)->swizzled)
nv30_texture.c 272 if (!mt->swizzled)
  /external/deqp/framework/common/
tcuTexture.cpp 1225 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local
1232 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGB, m_format.order); local
1239 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local
1246 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local
1253 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGBA, m_format.order); local
1260 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local
1267 const Vec4 swizzled = color.swizzle(3,0,1,2); \/\/ RGBA -> ARGB local
1274 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGBA, m_format.order); local
1374 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local
1381 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local
1389 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local
1397 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local
1404 const IVec4 swizzled = color.swizzle(3,0,1,2); \/\/ RGBA -> ARGB local
1412 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local
1420 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local
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  /external/mesa3d/src/glsl/
ir.cpp 58 * \param from Component in the RHS that is to be swizzled
79 bool swizzled = false; local
109 swizzled = true;
112 if (swizzled) {
    [all...]
  /external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_program_alu.c 166 struct rc_src_register swizzled = reg; local
167 swizzled.Swizzle = combine_swizzles4(reg.Swizzle, x, y, z, w);
168 return swizzled;
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