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    Searched refs:tapCountInterval (Results 1 - 3 of 3) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/
ClickListener.java 42 private long tapCountInterval = (long)(0.4f * 1000000000l);
86 if (time - lastTapTime > tapCountInterval) tapCount = 0;
168 /** @param tapCountInterval time in seconds that must pass for two touch down/up sequences to be detected as consecutive taps. */
169 public void setTapCountInterval (float tapCountInterval) {
170 this.tapCountInterval = (long)(tapCountInterval * 1000000000l);
ActorGestureListener.java 44 public ActorGestureListener (float halfTapSquareSize, float tapCountInterval, float longPressDuration, float maxFlingDelay) {
45 detector = new GestureDetector(halfTapSquareSize, tapCountInterval, longPressDuration, maxFlingDelay, new GestureAdapter() {
  /external/libgdx/gdx/src/com/badlogic/gdx/input/
GestureDetector.java 33 private long tapCountInterval;
61 /** Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
69 * @param tapCountInterval time in seconds that must pass for two touch down/up sequences to be detected as consecutive taps.
75 public GestureDetector (float halfTapSquareSize, float tapCountInterval, float longPressDuration, float maxFlingDelay,
78 this.tapCountInterval = (long)(tapCountInterval * 1000000000l);
184 if (lastTapButton != button || lastTapPointer != pointer || TimeUtils.nanoTime() - lastTapTime > tapCountInterval
267 /** @param tapCountInterval time in seconds that must pass for two touch down/up sequences to be detected as consecutive taps. */
268 public void setTapCountInterval (float tapCountInterval) {
269 this.tapCountInterval = (long)(tapCountInterval * 1000000000l);
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