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Searched
refs:tapCountInterval
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/
ClickListener.java
42
private long
tapCountInterval
= (long)(0.4f * 1000000000l);
86
if (time - lastTapTime >
tapCountInterval
) tapCount = 0;
168
/** @param
tapCountInterval
time in seconds that must pass for two touch down/up sequences to be detected as consecutive taps. */
169
public void setTapCountInterval (float
tapCountInterval
) {
170
this.
tapCountInterval
= (long)(
tapCountInterval
* 1000000000l);
ActorGestureListener.java
44
public ActorGestureListener (float halfTapSquareSize, float
tapCountInterval
, float longPressDuration, float maxFlingDelay) {
45
detector = new GestureDetector(halfTapSquareSize,
tapCountInterval
, longPressDuration, maxFlingDelay, new GestureAdapter() {
/external/libgdx/gdx/src/com/badlogic/gdx/input/
GestureDetector.java
33
private long
tapCountInterval
;
61
/** Creates a new GestureDetector with default values: halfTapSquareSize=20,
tapCountInterval
=0.4f, longPressDuration=1.1f,
69
* @param
tapCountInterval
time in seconds that must pass for two touch down/up sequences to be detected as consecutive taps.
75
public GestureDetector (float halfTapSquareSize, float
tapCountInterval
, float longPressDuration, float maxFlingDelay,
78
this.
tapCountInterval
= (long)(
tapCountInterval
* 1000000000l);
184
if (lastTapButton != button || lastTapPointer != pointer || TimeUtils.nanoTime() - lastTapTime >
tapCountInterval
267
/** @param
tapCountInterval
time in seconds that must pass for two touch down/up sequences to be detected as consecutive taps. */
268
public void setTapCountInterval (float
tapCountInterval
) {
269
this.
tapCountInterval
= (long)(tapCountInterval * 1000000000l);
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