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    Searched refs:texMatrix (Results 1 - 14 of 14) sorted by null

  /frameworks/native/cmds/flatland/
Composers.cpp 46 bool blit(GLuint texName, const float* texMatrix,
49 return modBlit(texName, texMatrix, modColor, x, y, w, h);
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor,
83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix);
150 float texMatrix[16];
151 glc->getTransformMatrix(texMatrix);
158 return mBlitter.blit(texName, texMatrix, x, y, w, h);
174 float texMatrix[16];
175 glc->getTransformMatrix(texMatrix);
190 return mBlitter.blit(texName, texMatrix, x, y, w, h)
    [all...]
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlRectDrawer.java 56 + "uniform mat4 texMatrix;\n"
60 + " interp_tc = (texMatrix * in_tc).xy;\n"
127 this.texMatrixLocation = glShader.getUniformLocation("texMatrix");
139 public void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height) {
140 prepareShader(OES_FRAGMENT_SHADER_STRING, texMatrix);
154 public void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height) {
155 prepareShader(RGB_FRAGMENT_SHADER_STRING, texMatrix);
168 public void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height) {
169 prepareShader(YUV_FRAGMENT_SHADER_STRING, texMatrix);
189 private void prepareShader(String fragmentShader, float[] texMatrix) {
    [all...]
RendererCommon.java 60 void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height);
61 void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height);
62 void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height);
SurfaceViewRenderer.java 487 final float[] texMatrix;
493 texMatrix = RendererCommon.multiplyMatrices(rotatedSamplingMatrix, layoutMatrix);
509 drawer.drawYuv(yuvTextures, texMatrix, 0, 0, surfaceSize.x, surfaceSize.y);
511 drawer.drawOes(frame.textureId, texMatrix, 0, 0, surfaceSize.x, surfaceSize.y);
VideoRendererGui.java 278 final float[] texMatrix =
283 drawer.drawYuv(yuvTextures, texMatrix,
286 drawer.drawRgb(textureCopy.getTextureId(), texMatrix,
  /frameworks/av/cmds/screenrecord/
Program.h 56 status_t blit(GLuint texName, const float* texMatrix,
61 status_t drawTriangles(GLuint texName, const float* texMatrix,
71 status_t beforeDraw(GLuint texName, const float* texMatrix,
Program.cpp 203 status_t Program::blit(GLuint texName, const float* texMatrix,
221 err = beforeDraw(texName, texMatrix, pos, uv, invert);
229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix,
235 err = beforeDraw(texName, texMatrix, vertices, texes, false);
243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix,
267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix);
FrameOutput.cpp 116 float texMatrix[16];
118 mGlConsumer->getTransformMatrix(texMatrix);
125 status_t err = mExtTexProgram.blit(mExtTextureName, texMatrix, 0, 0,
TextRenderer.h 71 void drawString(const Program& program, const float* texMatrix,
Overlay.cpp 200 float texMatrix[16];
203 mGlConsumer->getTransformMatrix(texMatrix);
223 mExtTexProgram.blit(mExtTextureName, texMatrix,
226 mExtTexProgram.blit(mExtTextureName, texMatrix,
TextRenderer.cpp 181 void TextRenderer::drawString(const Program& program, const float* texMatrix,
249 program.drawTriangles(mTextureName, texMatrix, vertices, texes,
  /frameworks/native/libs/gui/tests/
TextureRenderer.cpp 39 "uniform mat4 texMatrix;\n"
42 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
66 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
109 GLfloat texMatrix[16];
110 mST->getTransformMatrix(texMatrix);
111 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
  /hardware/ti/omap4-aah/test/CameraHal/
camera_test_surfacetexture.cpp 538 "uniform mat4 texMatrix;\n"
541 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
564 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
611 GLfloat texMatrix[16];
612 mST->getTransformMatrix(texMatrix);
613 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
  /external/skia/src/gpu/
SkGpuDevice.cpp     [all...]

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