/frameworks/native/cmds/flatland/ |
Composers.cpp | 46 bool blit(GLuint texName, const float* texMatrix, 49 return modBlit(texName, texMatrix, modColor, x, y, w, h); 52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, 83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix); 150 float texMatrix[16]; 151 glc->getTransformMatrix(texMatrix); 158 return mBlitter.blit(texName, texMatrix, x, y, w, h); 174 float texMatrix[16]; 175 glc->getTransformMatrix(texMatrix); 190 return mBlitter.blit(texName, texMatrix, x, y, w, h) [all...] |
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlRectDrawer.java | 56 + "uniform mat4 texMatrix;\n" 60 + " interp_tc = (texMatrix * in_tc).xy;\n" 127 this.texMatrixLocation = glShader.getUniformLocation("texMatrix"); 139 public void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height) { 140 prepareShader(OES_FRAGMENT_SHADER_STRING, texMatrix); 154 public void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height) { 155 prepareShader(RGB_FRAGMENT_SHADER_STRING, texMatrix); 168 public void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height) { 169 prepareShader(YUV_FRAGMENT_SHADER_STRING, texMatrix); 189 private void prepareShader(String fragmentShader, float[] texMatrix) { [all...] |
RendererCommon.java | 60 void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height); 61 void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height); 62 void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height);
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SurfaceViewRenderer.java | 487 final float[] texMatrix; 493 texMatrix = RendererCommon.multiplyMatrices(rotatedSamplingMatrix, layoutMatrix); 509 drawer.drawYuv(yuvTextures, texMatrix, 0, 0, surfaceSize.x, surfaceSize.y); 511 drawer.drawOes(frame.textureId, texMatrix, 0, 0, surfaceSize.x, surfaceSize.y);
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VideoRendererGui.java | 278 final float[] texMatrix = 283 drawer.drawYuv(yuvTextures, texMatrix, 286 drawer.drawRgb(textureCopy.getTextureId(), texMatrix,
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/frameworks/av/cmds/screenrecord/ |
Program.h | 56 status_t blit(GLuint texName, const float* texMatrix, 61 status_t drawTriangles(GLuint texName, const float* texMatrix, 71 status_t beforeDraw(GLuint texName, const float* texMatrix,
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Program.cpp | 203 status_t Program::blit(GLuint texName, const float* texMatrix, 221 err = beforeDraw(texName, texMatrix, pos, uv, invert); 229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix, 235 err = beforeDraw(texName, texMatrix, vertices, texes, false); 243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix, 267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix);
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FrameOutput.cpp | 116 float texMatrix[16]; 118 mGlConsumer->getTransformMatrix(texMatrix); 125 status_t err = mExtTexProgram.blit(mExtTextureName, texMatrix, 0, 0,
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TextRenderer.h | 71 void drawString(const Program& program, const float* texMatrix,
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Overlay.cpp | 200 float texMatrix[16]; 203 mGlConsumer->getTransformMatrix(texMatrix); 223 mExtTexProgram.blit(mExtTextureName, texMatrix, 226 mExtTexProgram.blit(mExtTextureName, texMatrix,
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TextRenderer.cpp | 181 void TextRenderer::drawString(const Program& program, const float* texMatrix, 249 program.drawTriangles(mTextureName, texMatrix, vertices, texes,
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/frameworks/native/libs/gui/tests/ |
TextureRenderer.cpp | 39 "uniform mat4 texMatrix;\n" 42 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n" 66 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); 109 GLfloat texMatrix[16]; 110 mST->getTransformMatrix(texMatrix); 111 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
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/hardware/ti/omap4-aah/test/CameraHal/ |
camera_test_surfacetexture.cpp | 538 "uniform mat4 texMatrix;\n" 541 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n" 564 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); 611 GLfloat texMatrix[16]; 612 mST->getTransformMatrix(texMatrix); 613 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
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/external/skia/src/gpu/ |
SkGpuDevice.cpp | [all...] |