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    Searched refs:tex_name (Results 1 - 4 of 4) sorted by null

  /prebuilts/misc/windows/sdl2/test/
testshader.c 181 char tex_name[5]; local
182 SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i);
183 location = glGetUniformLocationARB(data->program, tex_name);
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 414 std::stringstream tex_name; local
415 tex_name << "tex_sampler_" << index;
416 return tex_name.str();
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  /external/libdrm/intel/
intel_decode.c 904 const char *instr_prefix, const char *tex_name)
918 tex_name, dst_name, sampler_nr, addr_name);
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3drmobj.h 166 typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE *);
167 typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE3 *);
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