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Searched
refs:tex_name
(Results
1 - 4
of
4
) sorted by null
/prebuilts/misc/windows/sdl2/test/
testshader.c
181
char
tex_name
[5];
local
182
SDL_snprintf(
tex_name
, SDL_arraysize(
tex_name
), "tex%d", i);
183
location = glGetUniformLocationARB(data->program,
tex_name
);
/frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp
414
std::stringstream
tex_name
;
local
415
tex_name
<< "tex_sampler_" << index;
416
return
tex_name
.str();
[
all
...]
/external/libdrm/intel/
intel_decode.c
904
const char *instr_prefix, const char *
tex_name
)
918
tex_name
, dst_name, sampler_nr, addr_name);
[
all
...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3drmobj.h
166
typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *
tex_name
, void *arg, LPDIRECT3DRMTEXTURE *);
167
typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK)(char *
tex_name
, void *arg, LPDIRECT3DRMTEXTURE3 *);
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...]
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