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    Searched refs:textureFillFlags (Results 1 - 5 of 5) sorted by null

  /frameworks/base/libs/hwui/
BakedOpDispatcher.cpp 76 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
77 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
82 .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
180 int textureFillFlags = TextureFillFlags::ForceFilter;
182 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
188 .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
431 const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType
    [all...]
GlopBuilder.h 37 namespace TextureFillFlags {
62 GlopBuilder& setFillTexturePaint(Texture& texture, const int textureFillFlags,
OpenGLRenderer.cpp     [all...]
FontRenderer.cpp 60 int textureFillFlags = TextureFillFlags::None;
62 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
65 textureFillFlags |= TextureFillFlags::ForceFilter;
74 .setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, bakedState->alpha)
84 .setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, renderer->currentSnapshot()->alpha)
GlopBuilder.cpp 325 const int textureFillFlags, const SkPaint* paint, float alphaScale) {
329 GLenum filter = (textureFillFlags & TextureFillFlags::ForceFilter)
338 if (!(textureFillFlags & TextureFillFlags::IsAlphaMaskTexture)) {
360 if (textureFillFlags & TextureFillFlags::IsAlphaMaskTexture) {

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