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    Searched refs:textureFragmentShader (Results 1 - 4 of 4) sorted by null

  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
287 mTextureProgram = assembleProgram(textureVertexShader, textureFragmentShader,
291 mMeshProgram = assembleProgram(meshVertexShader, textureFragmentShader, mMeshParameters);
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  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
287 mTextureProgram = assembleProgram(textureVertexShader, textureFragmentShader,
291 mMeshProgram = assembleProgram(meshVertexShader, textureFragmentShader, mMeshParameters);
    [all...]
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 280 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
285 mTextureProgram = assembleProgram(textureVertexShader, textureFragmentShader,
289 mMeshProgram = assembleProgram(meshVertexShader, textureFragmentShader, mMeshParameters);
    [all...]
  /external/deqp/modules/glshared/
glsTextureBufferCase.cpp 246 class TextureFragmentShader : public rr::FragmentShader
249 TextureFragmentShader (const tcu::ConstPixelBufferAccess& texture)
670 const TextureFragmentShader textureFragmentShader (effectiveAccess);
671 const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? static_cast<const rr::FragmentShader*>(&textureFragmentShader) : &coordFragmmentShader);
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