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  /external/skia/src/effects/
GrCircleBlurFragmentProcessor.h 37 static const GrFragmentProcessor* Create(GrTextureProvider*textureProvider,
41 SkAutoTUnref<GrTexture> blurProfile(CreateCircleBlurProfileTexture(textureProvider,
GrCircleBlurFragmentProcessor.cpp 222 GrTextureProvider* textureProvider,
245 GrTexture *blurProfile = textureProvider->findAndRefTextureByUniqueKey(key);
250 blurProfile = textureProvider->createTexture(texDesc, SkBudgeted::kYes, profile.get(), 0);
252 textureProvider->assignUniqueKeyToTexture(key, blurProfile);
265 return GrCircleBlurFragmentProcessor::Create(d->fContext->textureProvider(), circle, sigma);
SkColorCubeFilter.cpp 315 context->textureProvider()->findAndRefTextureByUniqueKey(key));
317 textureCube.reset(context->textureProvider()->createTexture(
320 context->textureProvider()->assignUniqueKeyToTexture(key, textureCube);
  /external/skia/tests/
GrTextureMipMapInvalidationTest.cpp 29 GrSurface* texRT1 = context->textureProvider()->createTexture(
31 GrSurface* texRT2 = context->textureProvider()->createTexture(
GrSurfaceTest.cpp 28 GrSurface* texRT1 = context->textureProvider()->createTexture(
41 GrSurface* tex1 = context->textureProvider()->createTexture(desc, SkBudgeted::kNo, nullptr, 0);
56 GrSurface* texRT2 = context->textureProvider()->wrapBackendTexture(
GLProgramsTest.cpp 151 static GrRenderTarget* random_render_target(GrTextureProvider* textureProvider, SkRandom* random,
171 GrTexture* texture = textureProvider->findAndRefTextureByUniqueKey(key);
173 texture = textureProvider->createTexture(texDesc, SkBudgeted::kYes);
175 textureProvider->assignUniqueKeyToTexture(key, texture);
313 context->textureProvider()->createTexture(dummyDesc, SkBudgeted::kNo, nullptr, 0));
319 context->textureProvider()->createTexture(dummyDesc, SkBudgeted::kNo, nullptr, 0));
339 context->textureProvider(), &random, context->caps()));
376 context->textureProvider()->createTexture(rtDesc, SkBudgeted::kNo)->asRenderTarget());
ClipBoundsTest.cpp 28 context->textureProvider()->createTexture(desc, SkBudgeted::kYes, nullptr, 0));
EGLImageTest.cpp 76 SkAutoTUnref<GrTexture> copy(context->textureProvider()->createTexture(
172 context0->textureProvider()->wrapBackendTexture(externalDesc));
182 context0->textureProvider()->wrapBackendTexture(externalDesc));
191 context0->textureProvider()->wrapBackendTexture(externalDesc));
CopySurfaceTest.cpp 71 context->textureProvider()->createTexture(srcDesc, SkBudgeted::kNo,
75 context->textureProvider()->createTexture(dstDesc, SkBudgeted::kNo,
FloatingPointTextureTest.cpp 48 SkAutoTUnref<GrTexture> fpTexture(context->textureProvider()->createTexture(
RectangleTextureTest.cpp 61 SkAutoTUnref<GrTexture> dst(context->textureProvider()->createTexture(
82 SkAutoTUnref<GrTexture> src(context->textureProvider()->createTexture(
186 context->textureProvider()->wrapBackendTexture(rectangleDesc));
SpecialSurfaceTest.cpp 103 SkAutoTUnref<GrTexture> temp(context->textureProvider()->createApproxTexture(desc));
ReadWriteAlphaTest.cpp 53 context->textureProvider()->createTexture(desc, SkBudgeted::kNo , alphaData, 0));
153 context->textureProvider()->createTexture(desc, SkBudgeted::kNo, rgbaData, 0));
  /external/skia/src/gpu/
GrYUVProvider.cpp 101 yuvTextures[i].reset(ctx->textureProvider()->createTexture(yuvDesc, SkBudgeted::kYes));
103 yuvTextures[i].reset(ctx->textureProvider()->createApproxTexture(yuvDesc));
115 SkAutoTUnref<GrTexture> result(ctx->textureProvider()->createTexture(rtDesc, SkBudgeted::kYes,
GrBlurUtils.cpp 50 GrTextureProvider* textureProvider,
83 SkAutoTUnref<GrTexture> texture(textureProvider->createApproxTexture(desc));
120 GrTexture* mask = context->textureProvider()->createApproxTexture(desc);
210 if (maskFilter->directFilterMaskGPU(context->textureProvider(),
246 sw_draw_with_mask_filter(drawContext, context->textureProvider(),
GrTextureToYUVPlanes.cpp 77 yuvTex.reset(context->textureProvider()->createApproxTexture(yuvDesc));
87 yTex.reset(context->textureProvider()->createApproxTexture(yDesc));
98 uvTex.reset(context->textureProvider()->createApproxTexture(uvDesc));
108 uTex.reset(context->textureProvider()->createApproxTexture(uvDesc));
111 vTex.reset(context->textureProvider()->createApproxTexture(uvDesc));
  /external/skia/src/image/
SkImage_Gpu.cpp 143 GrTexture* subTx = ctx->textureProvider()->createTexture(desc, fBudgeted);
161 SkAutoTUnref<GrTexture> tex(ctx->textureProvider()->wrapBackendTexture(desc, ownership));
189 SkAutoTUnref<GrTexture> src(ctx->textureProvider()->wrapBackendTexture(
240 SkAutoTUnref<GrTexture> yTex(ctx->textureProvider()->wrapBackendTexture(
242 SkAutoTUnref<GrTexture> uTex(ctx->textureProvider()->wrapBackendTexture(
244 SkAutoTUnref<GrTexture> vTex(ctx->textureProvider()->wrapBackendTexture(
259 SkAutoTUnref<GrTexture> dst(ctx->textureProvider()->createTexture(dstDesc, SkBudgeted::kYes));
319 GrTexture* dst = ctx->textureProvider()->createTexture(desc, budgeted, nullptr, 0);
SkSurface_Gpu.cpp 90 copy.reset(ctx->textureProvider()->createTexture(desc, budgeted));
164 SkAutoTUnref<GrSurface> surface(context->textureProvider()->wrapBackendTexture(desc,
183 SkAutoTUnref<GrRenderTarget> rt(context->textureProvider()->wrapBackendRenderTarget(desc));
  /external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/
ModelLoader.java 30 import com.badlogic.gdx.graphics.g3d.utils.TextureProvider;
52 public Model loadModel (final FileHandle fileHandle, TextureProvider textureProvider, P parameters) {
54 return data == null ? null : new Model(data, textureProvider);
59 return loadModel(fileHandle, new TextureProvider.FileTextureProvider(), parameters);
63 public Model loadModel (final FileHandle fileHandle, TextureProvider textureProvider) {
64 return loadModel(fileHandle, textureProvider, null);
69 return loadModel(fileHandle, new TextureProvider.FileTextureProvider(), null);
114 final Model result = new Model(data, new TextureProvider.AssetTextureProvider(manager));
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
Model.java 45 import com.badlogic.gdx.graphics.g3d.utils.TextureProvider;
46 import com.badlogic.gdx.graphics.g3d.utils.TextureProvider.FileTextureProvider;
100 * @param textureProvider the {@link TextureProvider} to use for loading the textures */
101 public Model (ModelData modelData, TextureProvider textureProvider) {
102 load(modelData, textureProvider);
105 protected void load (ModelData modelData, TextureProvider textureProvider) {
107 loadMaterials(modelData.materials, textureProvider);
    [all...]
  /external/skia/include/gpu/
GrContext.h 142 GrTextureProvider* textureProvider() { return fTextureProvider; }
143 const GrTextureProvider* textureProvider() const { return fTextureProvider; }
  /external/skia/debugger/QT/
SkGLWidget.cpp 64 fCurContext->textureProvider()->wrapBackendRenderTarget(desc));
  /external/skia/src/gpu/effects/
GrConfigConversionEffect.cpp 179 SkAutoTUnref<GrTexture> readTex(context->textureProvider()->createTexture(
184 SkAutoTUnref<GrTexture> tempTex(context->textureProvider()->createTexture(
190 SkAutoTUnref<GrTexture> dataTex(context->textureProvider()->createTexture(
GrTextureStripAtlas.cpp 204 fTexture = fDesc.fContext->textureProvider()->findAndRefTextureByUniqueKey(key);
206 fTexture = fDesc.fContext->textureProvider()->createTexture(texDesc, SkBudgeted::kYes,
211 fDesc.fContext->textureProvider()->assignUniqueKeyToTexture(key, fTexture);
  /external/skia/src/utils/
SkImageGeneratorUtils.cpp 72 GrTexture* dst = fCtx->textureProvider()->createTexture(desc, SkBudgeted::kNo);

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