HomeSort by relevance Sort by last modified time
    Searched refs:textureSampler (Results 1 - 4 of 4) sorted by null

  /external/autotest/client/deps/glbench/src/
yuv2rgb_2.glslf 38 uniform sampler2D textureSampler;
57 float yChannel = texture2D(textureSampler, yPlane).x;
58 float uChannel = texture2D(textureSampler, uPlane + offset_even).x;
59 float vChannel = texture2D(textureSampler, vPlane + offset_odd).x;
yuv2rgb_1.glslf 55 uniform sampler2D textureSampler;
169 float yChannel = texture2D(textureSampler, y).x;
170 float uChannel = texture2D(textureSampler, u).x;
171 float vChannel = texture2D(textureSampler, v).x;
windowmanagercompositingtest.cc 135 int textureSampler = glGetUniformLocation(program, "texture_sampler");
136 glUniform1i(textureSampler, 0);
yuvtest.cc 87 int textureSampler = glGetUniformLocation(program, "textureSampler");
96 glUniform1i(textureSampler, 0);

Completed in 45 milliseconds