/external/skia/src/gpu/ |
GrTexture.cpp | 34 size_t textureSize; 37 textureSize = GrCompressedFormatDataSize(fDesc.fConfig, fDesc.fWidth, fDesc.fHeight); 39 textureSize = (size_t) fDesc.fWidth * fDesc.fHeight * GrBytesPerPixel(fDesc.fConfig); 45 textureSize += textureSize/3; 49 SkASSERT(textureSize <= WorseCaseSize(fDesc)); 51 return textureSize;
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GrLayerCache.cpp | 108 SkISize textureSize = SkISize::Make(kAtlasTextureWidth, kAtlasTextureHeight); 110 kRenderTarget_GrSurfaceFlag, textureSize,
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/external/mesa3d/src/mesa/drivers/dri/radeon/server/ |
radeon_dri.h | 82 int textureSize; /**< \brief size of texture date */
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
NinePatchTexture.java | 265 int textureSize = Utils.nextPowerOf2(source); 266 float textureBound = (float) source / textureSize; 285 u[i + 1] = Math.min((div[i] + 0.5f) / textureSize, textureBound); 296 u[i + 2] = Math.min((lastU - 0.5f)/ textureSize, textureBound);
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/external/deqp/modules/gles3/functional/ |
es3fTextureUnitTests.cpp | 299 static float calculateLodMax(const tcu::Vector<tcu::Vec2, 3>& derivateParts, const tcu::IVec3& textureSize, const Vec2& screenDerivate) 301 float dudx = derivateParts[0].x() * (float)textureSize.x() * screenDerivate.x(); 302 float dudy = derivateParts[0].y() * (float)textureSize.x() * screenDerivate.y(); 303 float dvdx = derivateParts[1].x() * (float)textureSize.y() * screenDerivate.x(); 304 float dvdy = derivateParts[1].y() * (float)textureSize.y() * screenDerivate.y(); 305 float dwdx = derivateParts[2].x() * (float)textureSize.z() * screenDerivate.x(); 306 float dwdy = derivateParts[2].y() * (float)textureSize.z() * screenDerivate.y(); 315 static float calculateLodMin(const tcu::Vector<tcu::Vec2, 3>& derivateParts, const tcu::IVec3& textureSize, const Vec2& screenDerivate) 317 float dudx = derivateParts[0].x() * (float)textureSize.x() * screenDerivate.x(); 318 float dudy = derivateParts[0].y() * (float)textureSize.x() * screenDerivate.y() [all...] |
es3fVertexTextureTests.cpp | 124 static inline Vec2 safe2DTexCoords (const Vec2& raw, const IVec2& textureSize) 126 return safeCoords(raw, textureSize, Vec2(0.5f)); 129 static inline Vec3 safe2DArrayTexCoords (const Vec3& raw, const IVec3& textureSize) 131 return safeCoords(raw, textureSize, Vec3(0.5f, 0.5f, 0.0f)); 134 static inline Vec3 safe3DTexCoords (const Vec3& raw, const IVec3& textureSize) 136 return safeCoords(raw, textureSize, Vec3(0.5f)); 237 PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords); 249 void initializeTexCoords (const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords); 276 PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords) 311 initializeTexCoords(textureSize, texCoordParams, useSafeTexCoords) [all...] |
es3fShaderTextureFunctionTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineImageUtil.cpp | 548 deUint32 textureSize = 0; 558 textureSize = getNextMultiple(offsetMultiples, textureSize); 559 textureSize += level.getWidth() * level.getHeight() * level.getDepth() * level.getFormat().getPixelSize(); 563 return textureSize; 572 deUint32 textureSize = 0; 581 textureSize = getNextMultiple(offsetMultiples, textureSize); 582 textureSize += getCompressedLevel(levelNdx, layerNdx).getDataSize(); 586 return textureSize; [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureUnitTests.cpp | 219 static float calculateLodMax(const Vec4& derivateParts, const tcu::IVec2& textureSize, const Vec2& screenDerivate) 221 float dudx = derivateParts.x() * (float)textureSize.x() * screenDerivate.x(); 222 float dudy = derivateParts.y() * (float)textureSize.x() * screenDerivate.y(); 223 float dvdx = derivateParts.z() * (float)textureSize.y() * screenDerivate.x(); 224 float dvdy = derivateParts.w() * (float)textureSize.y() * screenDerivate.y(); 230 static float calculateLodMin(const Vec4& derivateParts, const tcu::IVec2& textureSize, const Vec2& screenDerivate) 232 float dudx = derivateParts.x() * (float)textureSize.x() * screenDerivate.x(); 233 float dudy = derivateParts.y() * (float)textureSize.x() * screenDerivate.y(); 234 float dvdx = derivateParts.z() * (float)textureSize.y() * screenDerivate.x(); 235 float dvdy = derivateParts.w() * (float)textureSize.y() * screenDerivate.y() [all...] |
es2fVertexTextureTests.cpp | 106 static inline Vec2 safe2DTexCoords (const Vec2& raw, const IVec2& textureSize) 108 return safeCoords(raw, textureSize, Vec2(0.5f)); 187 PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords); 199 void initializeTexCoords (const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords); 226 PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords) 261 initializeTexCoords(textureSize, texCoordParams, useSafeTexCoords); 269 void PosTexCoordQuadGrid<TEXTURETYPE_2D>::initializeTexCoords (const IVec2& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords) 281 m_texCoords.push_back(useSafeTexCoords ? safe2DTexCoords(rawCoord, textureSize) : rawCoord); 286 void PosTexCoordQuadGrid<TEXTURETYPE_CUBE>::initializeTexCoords (const IVec2& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords) 303 const Vec2 safeFaceCoord = useSafeTexCoords ? safe2DTexCoords(rawFaceCoord, textureSize) : rawFaceCoord [all...] |
/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 263 const int textureSize = 32; 264 std::vector<tcu::Vector<deUint8, 4> > buffer(textureSize*textureSize); 266 for (int x = 0; x < textureSize; ++x) 267 for (int y = 0; y < textureSize; ++y) 271 const deUint8 redComponent = (deUint8)de::clamp(de::abs((float)x / (float)textureSize - 0.5f) * 255.0f + de::abs((float)y / (float)textureSize - 0.5f) * 255.0f, 0.0f, 255.0f); 273 buffer[x * textureSize + y] = tcu::Vector<deUint8, 4>(redComponent, 255, 255, 255); 278 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureSize, textureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer[0].getPtr()) [all...] |
/external/deqp/modules/gles31/functional/ |
es31fShaderImageLoadStoreTests.cpp | 826 const IVec3& textureSize, 836 const int numSlicesOrFaces = textureType == TEXTURETYPE_CUBE ? 6 : textureSize.z(); 839 tcu::TextureLevel resultSlice (textureFormat, textureSize.x(), textureSize.y()); 883 const IVec3& textureSize, 899 " vec4 color[" + toString(textureSize.x()*textureSize.y()) + "];\n" 914 " highp float s = (float(gx) + 0.5) / float(" + toString(textureSize.x()) + ");\n" 915 " highp float t = (float(gy) + 0.5) / float(" + toString(textureType == TEXTURETYPE_CUBE ? textureSize.x() : textureSize.y()) + ");\n [all...] |
es31fTextureGatherTests.cpp | [all...] |
/external/deqp/modules/gles3/stress/ |
es3sSpecialFloatTests.cpp | 271 const int textureSize = 32; 272 std::vector<tcu::Vector<deUint8, 4> > buffer(textureSize*textureSize); 274 for (int x = 0; x < textureSize; ++x) 275 for (int y = 0; y < textureSize; ++y) 279 const deUint8 redComponent = (deUint8)de::clamp(de::abs((float)x / (float)textureSize - 0.5f) * 255.0f + de::abs((float)y / (float)textureSize - 0.5f) * 255.0f, 0.0f, 255.0f); 281 buffer[x * textureSize + y] = tcu::Vector<deUint8, 4>(redComponent, 255, 255, 255); 286 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, textureSize, textureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer[0].getPtr()) [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderExecutor.cpp | [all...] |