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Searched
refs:toScreenCoordinates
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
GroupTest.java
87
renderer.circle(group1.
toScreenCoordinates
.x, Gdx.graphics.getHeight() - group1.
toScreenCoordinates
.y, 5);
94
renderer.circle(group1.
toScreenCoordinates
.x, Gdx.graphics.getHeight() - group1.
toScreenCoordinates
.y, 5);
109
Vector2
toScreenCoordinates
= new Vector2();
128
// Use Stage#
toScreenCoordinates
, which we know is correct.
129
toScreenCoordinates
.set(testX, testY).sub(getOriginX(), getOriginY()).scl(getScaleX(), getScaleY())
131
getStage().
toScreenCoordinates
(
toScreenCoordinates
, batch.getTransformMatrix());
133
// Do the same as
toScreenCoordinates
via Actor#localToParentCoordinates.
[
all
...]
/external/libgdx/gdx/src/com/badlogic/gdx/utils/viewport/
Viewport.java
117
public Vector2
toScreenCoordinates
(Vector2 worldCoords, Matrix4 transformMatrix) {
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
Stage.java
728
public Vector2
toScreenCoordinates
(Vector2 coords, Matrix4 transformMatrix) {
729
return viewport.
toScreenCoordinates
(coords, transformMatrix);
Completed in 79 milliseconds