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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
GroupTest.java 87 renderer.circle(group1.toScreenCoordinates.x, Gdx.graphics.getHeight() - group1.toScreenCoordinates.y, 5);
94 renderer.circle(group1.toScreenCoordinates.x, Gdx.graphics.getHeight() - group1.toScreenCoordinates.y, 5);
109 Vector2 toScreenCoordinates = new Vector2();
128 // Use Stage#toScreenCoordinates, which we know is correct.
129 toScreenCoordinates.set(testX, testY).sub(getOriginX(), getOriginY()).scl(getScaleX(), getScaleY())
131 getStage().toScreenCoordinates(toScreenCoordinates, batch.getTransformMatrix());
133 // Do the same as toScreenCoordinates via Actor#localToParentCoordinates.
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/utils/viewport/
Viewport.java 117 public Vector2 toScreenCoordinates (Vector2 worldCoords, Matrix4 transformMatrix) {
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
Stage.java 728 public Vector2 toScreenCoordinates (Vector2 coords, Matrix4 transformMatrix) {
729 return viewport.toScreenCoordinates(coords, transformMatrix);

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