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Searched
refs:torqueAxis1
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyConstraint.cpp
209
btVector3
torqueAxis1
= rel_pos2.cross(contactNormalOnB);
210
solverConstraint.m_relpos2CrossNormal = -
torqueAxis1
;
216
btVector3
torqueAxis1
= rel_pos2.cross(contactNormalOnB);
217
solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-
torqueAxis1
*rb1->getAngularFactor() : btVector3(0,0,0);
218
solverConstraint.m_relpos2CrossNormal = -
torqueAxis1
;
btMultiBodyConstraintSolver.cpp
377
btVector3
torqueAxis1
= rel_pos2.cross(contactNormal);
378
solverConstraint.m_relpos2CrossNormal = -
torqueAxis1
;
383
btVector3
torqueAxis1
= rel_pos2.cross(contactNormal);
384
solverConstraint.m_relpos2CrossNormal = -
torqueAxis1
;
387
solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-
torqueAxis1
*rb1->getAngularFactor() : btVector3(0,0,0);
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSequentialImpulseConstraintSolver.cpp
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Completed in 2968 milliseconds