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    Searched refs:torqueAxis1 (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyConstraint.cpp 209 btVector3 torqueAxis1 = rel_pos2.cross(contactNormalOnB);
210 solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
216 btVector3 torqueAxis1 = rel_pos2.cross(contactNormalOnB);
217 solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
218 solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
btMultiBodyConstraintSolver.cpp 377 btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);
378 solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
383 btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);
384 solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
387 solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSequentialImpulseConstraintSolver.cpp     [all...]

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