HomeSort by relevance Sort by last modified time
    Searched refs:totalImpulse (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btNNCGConstraintSolver.cpp 169 btScalar totalImpulse =0;
176 totalImpulse = solveManifold.m_appliedImpulse;
185 if (totalImpulse>btScalar(0))
187 solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
188 solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
202 if (totalImpulse>btScalar(0))
204 solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
205 solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
240 btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
242 if (totalImpulse>btScalar(0)
    [all...]
btSequentialImpulseConstraintSolver.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyConstraintSolver.cpp 66 btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
68 if (totalImpulse>btScalar(0))
70 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
71 frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
    [all...]

Completed in 263 milliseconds