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Searched
refs:totalRadius
(Results
1 - 4
of
4
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2CollidePolygon.cpp
121
float32
totalRadius
= polyA->m_radius + polyB->m_radius;
125
if (separationA >
totalRadius
)
130
if (separationB >
totalRadius
)
189
float32 sideOffset1 = -b2Dot(tangent, v11) +
totalRadius
;
190
float32 sideOffset2 = b2Dot(tangent, v12) +
totalRadius
;
220
if (separation <=
totalRadius
)
b2TimeOfImpact.cpp
277
float32
totalRadius
= proxyA->m_radius + proxyB->m_radius;
278
float32 target = b2Max(b2_linearSlop,
totalRadius
- 3.0f * b2_linearSlop);
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Collision.java
581
float
totalRadius
= polyA.m_radius + polyB.m_radius;
584
if (results1.separation >
totalRadius
) {
589
if (results2.separation >
totalRadius
) {
659
// float sideOffset1 = -Vec2.dot(tangent, v11) +
totalRadius
;
660
// float sideOffset2 = Vec2.dot(tangent, v12) +
totalRadius
;
661
float sideOffset1 = -(tangent.x * v11.x + tangent.y * v11.y) +
totalRadius
;
662
float sideOffset2 = tangent.x * v12.x + tangent.y * v12.y +
totalRadius
;
695
if (separation <=
totalRadius
) {
[
all
...]
TimeOfImpact.java
131
float
totalRadius
= proxyA.m_radius + proxyB.m_radius;
133
float target = MathUtils.max(Settings.linearSlop,
totalRadius
- 3.0f * Settings.linearSlop);
Completed in 366 milliseconds