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    Searched refs:totalRadius (Results 1 - 4 of 4) sorted by null

  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2CollidePolygon.cpp 121 float32 totalRadius = polyA->m_radius + polyB->m_radius;
125 if (separationA > totalRadius)
130 if (separationB > totalRadius)
189 float32 sideOffset1 = -b2Dot(tangent, v11) + totalRadius;
190 float32 sideOffset2 = b2Dot(tangent, v12) + totalRadius;
220 if (separation <= totalRadius)
b2TimeOfImpact.cpp 277 float32 totalRadius = proxyA->m_radius + proxyB->m_radius;
278 float32 target = b2Max(b2_linearSlop, totalRadius - 3.0f * b2_linearSlop);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Collision.java 581 float totalRadius = polyA.m_radius + polyB.m_radius;
584 if (results1.separation > totalRadius) {
589 if (results2.separation > totalRadius) {
659 // float sideOffset1 = -Vec2.dot(tangent, v11) + totalRadius;
660 // float sideOffset2 = Vec2.dot(tangent, v12) + totalRadius;
661 float sideOffset1 = -(tangent.x * v11.x + tangent.y * v11.y) + totalRadius;
662 float sideOffset2 = tangent.x * v12.x + tangent.y * v12.y + totalRadius;
695 if (separation <= totalRadius) {
    [all...]
TimeOfImpact.java 131 float totalRadius = proxyA.m_radius + proxyB.m_radius;
133 float target = MathUtils.max(Settings.linearSlop, totalRadius - 3.0f * Settings.linearSlop);

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