/external/libgdx/gdx/src/com/badlogic/gdx/ |
InputAdapter.java | 35 public boolean touchDown (int screenX, int screenY, int pointer, int button) {
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InputProcessor.java | 52 public boolean touchDown (int screenX, int screenY, int pointer, int button);
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InputMultiplexer.java | 88 public boolean touchDown (int screenX, int screenY, int pointer, int button) {
90 if (processors.get(i).touchDown(screenX, screenY, pointer, button)) return true;
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InputEventQueue.java | 78 localProcessor.touchDown(q.get(i++), q.get(i++), q.get(i++), q.get(i++));
124 public synchronized boolean touchDown (int screenX, int screenY, int pointer, int button) {
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/external/replicaisland/src/com/replica/replicaisland/ |
SingleTouchFilter.java | 13 sSystemRegistry.inputSystem.touchDown(0, event.getRawX() * (1.0f / params.viewScaleX),
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MultiTouchFilter.java | 26 BaseObject.sSystemRegistry.inputSystem.touchDown(id,
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ |
InputListener.java | 26 * public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
55 case touchDown:
56 return touchDown(event, tmpCoords.x, tmpCoords.y, event.getPointer(), event.getButton());
81 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
85 /** Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse
91 /** Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse
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InputEvent.java | 37 /** The stage x coordinate where the event occurred. Valid for: touchDown, touchDragged, touchUp, mouseMoved, enter, and exit. */
46 /** The stage x coordinate where the event occurred. Valid for: touchDown, touchDragged, touchUp, mouseMoved, enter, and exit. */
65 * touchDown, touchDragged, touchUp, enter, and exit. */
74 /** The index for the mouse button pressed. Always 0 on Android. Valid for: touchDown and touchUp.
142 touchDown,
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/external/droiddriver/src/io/appium/droiddriver/actions/ |
ClickAction.java | 58 long downTime = Events.touchDown(injector, elementRect.centerX(), elementRect.centerY()); 74 long downTime = Events.touchDown(injector, elementRect.centerX(), elementRect.centerY());
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
BulletTest.java | 53 public boolean touchDown (int screenX, int screenY, int pointer, int button) { 102 public boolean touchDown (float x, float y, int pointer, int button) {
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/ |
ActorGestureListener.java | 102 case touchDown:
105 detector.touchDown(event.getStageX(), event.getStageY(), event.getPointer(), event.getButton());
107 touchDown(event, tmpCoords.x, tmpCoords.y, event.getPointer(), event.getButton());
126 public void touchDown (InputEvent event, float x, float y, int pointer, int button) {
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DragListener.java | 34 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
BulletTestCollection.java | 145 public boolean touchDown (int x, int y, int pointer, int button) { 146 return tests[testIndex].touchDown(x, y, pointer, button); 170 public boolean touchDown (float x, float y, int pointer, int button) { 171 return tests[testIndex].touchDown(x, y, pointer, button);
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OnscreenKeyboardTest.java | 73 public boolean touchDown (int x, int y, int pointer, int button) {
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StageTest.java | 90 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
104 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
115 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
234 public boolean touchDown (int x, int y, int pointer, int button) {
235 return ui.touchDown(x, y, pointer, button);
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TableLayoutTest.java | 62 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
63 System.out.println("touchDown 1");
82 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
83 System.out.println("touchDown 2");
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SimpleAnimationTest.java | 77 public boolean touchDown (int x, int y, int pointer, int button) {
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Box2DTestCollection.java | 101 public boolean touchDown (int x, int y, int pointer, int button) {
102 tests[testIndex].touchDown(x, y, pointer, button);
129 public boolean touchDown (float x, float y, int pointer, int button) {
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/ |
IOSInput.java | 63 UITouch[] touchDown = new UITouch[MAX_TOUCHES];
259 if (touchDown[pointer] != null) {
273 return touchDown[pointer] != null;
545 if (inputProcessor != null) inputProcessor.touchDown(event.x, event.y, event.pointer, Buttons.LEFT);
564 for (int i = 0; i < touchDown.length; i++) {
565 if (touchDown[i] == null) return i;
572 for (int i = 0; i < touchDown.length; i++) {
573 if (touchDown[i] == touch) return i;
601 touchDown[event.pointer] = touch;
619 touchDown[event.pointer] = null; [all...] |
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSInput.java | 92 long[] touchDown = new long[MAX_TOUCHES]; 314 if (touchDown[pointer] != 0) { 328 return touchDown[pointer] != 0; 612 if (inputProcessor != null) inputProcessor.touchDown(event.x, event.y, event.pointer, Buttons.LEFT); 631 for (int i = 0; i < touchDown.length; i++) { 632 if (touchDown[i] == 0) return i; 639 for (int i = 0; i < touchDown.length; i++) { 640 if (touchDown[i] == ptr) return i; 685 touchDown[event.pointer] = touch.getHandle(); 703 touchDown[event.pointer] = 0 [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/input/ |
GestureDetector.java | 85 public boolean touchDown (int x, int y, int pointer, int button) {
86 return touchDown((float)x, (float)y, pointer, button);
89 public boolean touchDown (float x, float y, int pointer, int button) {
121 return listener.touchDown(x, y, pointer, button);
285 /** @see InputProcessor#touchDown(int, int, int, int) */
286 public boolean touchDown (float x, float y, int pointer, int button);
332 public boolean touchDown (float x, float y, int pointer, int button) {
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
Tooltip.java | 81 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) { 86 manager.touchDown(this);
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List.java | 67 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
70 List.this.touchDown(y);
76 void touchDown (float y) {
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
CameraInputController.java | 82 public boolean touchDown (float x, float y, int pointer, int button) {
156 public boolean touchDown (int screenX, int screenY, int pointer, int button) {
166 return super.touchDown(screenX, screenY, pointer, button) || (activateKey == 0 || activatePressed);
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/frameworks/base/cmds/uiautomator/library/core-src/com/android/uiautomator/core/ |
InteractionController.java | 218 if (touchDown(x, y)) { 275 if(touchDown(x, y)) { 295 if (touchDown(x, y)) { 304 private boolean touchDown(int x, int y) { 306 Log.d(LOG_TAG, "touchDown (" + x + ", " + y + ")"); 452 ret = touchDown(downX, downY); 492 ret = touchDown(segments[0].x, segments[0].y);
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