/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
btGImpactCollisionAlgorithm.cpp | 356 btTriangleShapeEx tri1; local 373 shape1->getBulletTriangle(m_triface1,tri1); 377 if(tri0.overlap_test_conservative(tri1)) 379 convex_vs_convex_collision(body0Wrap,body1Wrap,&tri0,&tri1); 798 btTriangleShapeEx tri1(triangle[0],triangle[1],triangle[2]); 799 tri1.setMargin(margin); 811 btCollisionObjectWrapper ob1Wrap(body1Wrap,&tri1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),partId,triangleIndex); 825 body0Wrap,&ob1Wrap,gimpactshape0,&tri1,swapped);
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/external/deqp/modules/glshared/ |
glsTextureTestUtil.cpp | 2050 const bool tri1 = (wx+posEps)\/dstW + (wy+posEps)\/dstH >= 1.0f; local 2224 const bool tri1 = (wx+posEps)\/dstW + (wy+posEps)\/dstH >= 1.0f; local 2697 const bool tri1 = nx + ny + posEps >= 1.0f; local [all...] |
/external/valgrind/VEX/priv/ |
ir_opt.c | 1109 IRTriop *tri1 = e1->Iex.Triop.details; local [all...] |