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  /system/core/libpixelflinger/codeflinger/
texturing.cpp 346 pointer_t& txPtr = coords[i].ptr;
347 txPtr.setTo(obtainReg(), tmu.bits);
348 CONTEXT_LOAD(txPtr.reg, state.texture[i].iterators.ydsdy);
349 ADD(AL, 0, Rx, Rx, reg_imm(txPtr.reg, ASR, 16)); // x += (s>>16)
350 CONTEXT_LOAD(txPtr.reg, state.texture[i].iterators.ydtdy);
351 ADD(AL, 0, Ry, Ry, reg_imm(txPtr.reg, ASR, 16)); // y += (t>>16)
353 CONTEXT_LOAD(txPtr.reg, generated_vars.texture[i].stride);
354 SMLABB(AL, Rx, Ry, txPtr.reg, Rx); // x+y*stride
355 CONTEXT_ADDR_LOAD(txPtr.reg, generated_vars.texture[i].data);
356 base_offset(txPtr, txPtr, Rx)
    [all...]
GGLAssembler.h 446 int U, int V, pointer_t& txPtr,
451 int U, int V, pointer_t& txPtr,
456 int U, int V, pointer_t& txPtr,
461 int U, int V, pointer_t& txPtr,

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