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Searched
refs:u_worldTrans
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
normal.glsl
12
g_position =
u_worldTrans
* applySkinning(g_position);
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ShaderTest.java
86
+ "uniform mat4
u_worldTrans
;\n"
88
+ " gl_Position = u_projTrans *
u_worldTrans
* vec4(a_position, 1.0);\n"
114
protected final int
u_worldTrans
= register(new Uniform("
u_worldTrans
"));
162
set(
u_worldTrans
, renderable.worldTransform);
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java
90
public final static Uniform worldTrans = new Uniform("
u_worldTrans
");
423
public final int
u_worldTrans
;
559
u_worldTrans
= register(Inputs.worldTrans, Setters.worldTrans);
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