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    Searched refs:u_worldTrans (Results 1 - 3 of 3) sorted by null

  /external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
normal.glsl 12 g_position = u_worldTrans * applySkinning(g_position);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ShaderTest.java 86 + "uniform mat4 u_worldTrans;\n"
88 + " gl_Position = u_projTrans * u_worldTrans * vec4(a_position, 1.0);\n"
114 protected final int u_worldTrans = register(new Uniform("u_worldTrans"));
162 set(u_worldTrans, renderable.worldTransform);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java 90 public final static Uniform worldTrans = new Uniform("u_worldTrans");
423 public final int u_worldTrans;
559 u_worldTrans = register(Inputs.worldTrans, Setters.worldTrans);
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