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  /external/opencv3/samples/cpp/
drawing.cpp 37 pt1.x = rng.uniform(x1, x2);
38 pt1.y = rng.uniform(y1, y2);
39 pt2.x = rng.uniform(x1, x2);
40 pt2.y = rng.uniform(y1, y2);
42 line( image, pt1, pt2, randomColor(rng), rng.uniform(1,10), lineType );
52 pt1.x = rng.uniform(x1, x2);
53 pt1.y = rng.uniform(y1, y2);
54 pt2.x = rng.uniform(x1, x2);
55 pt2.y = rng.uniform(y1, y2);
56 int thickness = rng.uniform(-3, 10)
    [all...]
kmeans.cpp 35 int k, clusterCount = rng.uniform(2, MAX_CLUSTERS+1);
36 int i, sampleCount = rng.uniform(1, 1001);
46 center.x = rng.uniform(0, img.cols);
47 center.y = rng.uniform(0, img.rows);
  /external/opencv3/samples/cpp/tutorial_code/core/Matrix/
Drawing_2.cpp 114 pt1.x = rng.uniform( x_1, x_2 );
115 pt1.y = rng.uniform( y_1, y_2 );
116 pt2.x = rng.uniform( x_1, x_2 );
117 pt2.y = rng.uniform( y_1, y_2 );
119 line( image, pt1, pt2, randomColor(rng), rng.uniform(1, 10), 8 );
135 int thickness = rng.uniform( -3, 10 );
139 pt1.x = rng.uniform( x_1, x_2 );
140 pt1.y = rng.uniform( y_1, y_2 );
141 pt2.x = rng.uniform( x_1, x_2 );
142 pt2.y = rng.uniform( y_1, y_2 )
    [all...]
  /ndk/tests/build/issue41387-uniform-initialized-rvalue/jni/
Android.mk 4 LOCAL_MODULE := issue41387-uniform-initialized-rvalue
5 LOCAL_SRC_FILES := issue41387-uniform-initialized-rvalue.cpp
  /cts/tests/openglperf2/assets/fragment/
basic 15 uniform sampler2D u_Texture;
perspective 15 uniform vec3 u_LightPos;
16 uniform sampler2D u_Texture;
water 15 uniform vec3 u_LightPos;
16 uniform sampler2D u_Texture1;
17 uniform sampler2D u_Texture2;
18 uniform int u_Time;
blur 15 uniform sampler2D u_Texture;
16 uniform vec2 u_Scale;
  /external/autotest/client/deps/glbench/src/
yuv2rgb_3.glslf 37 uniform sampler2D ySampler;
38 uniform sampler2D uSampler;
39 uniform sampler2D vSampler;
42 uniform mat4 conversion;
yuv2rgb_4.glslf 37 uniform sampler2D ySampler;
38 uniform sampler2D uvSampler; /* GL_LUMINANCE_ALPHA */
41 uniform mat4 conversion;
yuv2rgb_2.glslf 38 uniform sampler2D textureSampler;
39 uniform sampler2D paritySampler;
47 uniform mat4 conversion;
yuv2rgb_1.glslf 48 uniform float imageWidth;
49 uniform float imageHeight;
55 uniform sampler2D textureSampler;
58 uniform mat4 conversion;
  /external/skia/src/gpu/glsl/
GrGLSLTextureSampler.h 20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access)
21 : fSamplerUniform(uniform)
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
BaseShader.java 40 /** @author Xoppa A BaseShader is a wrapper around a ShaderProgram that keeps track of the uniform and attribute locations. It does
49 /** @return True if the uniform only has to be set once per render call, false if the uniform must be set for each renderable. */
69 public static class Uniform implements Validator {
75 public Uniform (final String alias, final long materialMask, final long environmentMask, final long overallMask) {
82 public Uniform (final String alias, final long materialMask, final long environmentMask) {
86 public Uniform (final String alias, final long overallMask) {
90 public Uniform (final String alias) {
115 /** Register an uniform which might be used by this shader. Only possible prior to the call to init().
116 * @return The ID of the uniform to use in this shader. */
    [all...]
  /cts/tests/openglperf2/assets/vertex/
water 15 uniform mat4 u_MVPMatrix;
16 uniform mat4 u_MVMatrix;
perspective 15 uniform mat4 u_MVPMatrix;
16 uniform mat4 u_MVMatrix;
  /external/opencv3/samples/cpp/tutorial_code/ImgTrans/
copyMakeBorder_demo.cpp 67 Scalar value( rng.uniform(0, 255), rng.uniform(0, 255), rng.uniform(0, 255) );
  /external/opencv3/modules/features2d/test/
test_mser.cpp 61 uchar b = rng.uniform(0, 256);
62 uchar g = rng.uniform(0, 256);
63 uchar r = rng.uniform(0, 256);
106 bool use_big_image = rng.uniform(0, 7) != 0;
107 bool invert = rng.uniform(0, 2) != 0;
108 bool binarize = use_big_image ? rng.uniform(0, 5) != 0 : false;
109 bool blur = rng.uniform(0, 2) != 0;
110 int thresh = thresharr[rng.uniform(0, 5)];
  /external/vulkan-validation-layers/demos/
cube.frag 31 layout (binding = 1) uniform sampler2D tex;
tri.frag 31 layout (binding = 0) uniform sampler2D tex;
  /prebuilts/go/darwin-x86/src/image/
names.go 12 // Black is an opaque black uniform image.
14 // White is an opaque white uniform image.
16 // Transparent is a fully transparent uniform image.
18 // Opaque is a fully opaque uniform image.
22 // Uniform is an infinite-sized Image of uniform color.
24 type Uniform struct {
28 func (c *Uniform) RGBA() (r, g, b, a uint32) {
32 func (c *Uniform) ColorModel() color.Model {
36 func (c *Uniform) Convert(color.Color) color.Color
    [all...]
  /prebuilts/go/linux-x86/src/image/
names.go 12 // Black is an opaque black uniform image.
14 // White is an opaque white uniform image.
16 // Transparent is a fully transparent uniform image.
18 // Opaque is a fully opaque uniform image.
22 // Uniform is an infinite-sized Image of uniform color.
24 type Uniform struct {
28 func (c *Uniform) RGBA() (r, g, b, a uint32) {
32 func (c *Uniform) ColorModel() color.Model {
36 func (c *Uniform) Convert(color.Color) color.Color
    [all...]
  /external/opencv3/modules/core/test/
test_rotatedrect.cpp 70 a = Point2f( rng.uniform(-MAX_COORD_VAL, MAX_COORD_VAL), rng.uniform(-MAX_COORD_VAL, MAX_COORD_VAL) );
73 b = Point2f( rng.uniform(-MAX_COORD_VAL, MAX_COORD_VAL), rng.uniform(-MAX_COORD_VAL, MAX_COORD_VAL) );
78 double d = (double) rng.uniform(1.0f, 5.0f);
  /external/opencv3/samples/cpp/tutorial_code/ShapeDescriptors/
moments_demo.cpp 77 Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
91 Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255) );
  /external/opencv3/samples/cpp/tutorial_code/TrackingMotion/
cornerDetector_Demo.cpp 100 { circle( myShiTomasi_copy, Point(i,j), 4, Scalar( rng.uniform(0,255), rng.uniform(0,255), rng.uniform(0,255) ), -1, 8, 0 ); }
119 { circle( myHarris_copy, Point(i,j), 4, Scalar( rng.uniform(0,255), rng.uniform(0,255), rng.uniform(0,255) ), -1, 8, 0 ); }

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