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  /external/autotest/client/deps/glbench/src/
yuv2rgb_3.glslf 39 uniform sampler2D vSampler;
51 float vChannel = texture2D(vSampler, uvPlane).r;
yuvtest.cc 91 int vSampler = glGetUniformLocation(program, "vSampler");
101 glUniform1i(vSampler, 4);

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