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Searched
refs:varying_inputs
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/mesa/main/
state.h
42
_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield64
varying_inputs
);
state.c
607
* vp_out_2_fp_in( vp_in_2_vp_out(
varying_inputs
) |
619
GLbitfield64
varying_inputs
)
621
if (ctx->varying_vp_inputs !=
varying_inputs
) {
622
ctx->varying_vp_inputs =
varying_inputs
;
634
/*printf("%s %x\n", __FUNCTION__,
varying_inputs
);*/
ff_fragment_shader.cpp
342
GLbitfield64
varying_inputs
= ctx->varying_vp_inputs;
local
349
varying_inputs
|= FRAG_BITS_TEX_ANY;
369
if (
varying_inputs
& VERT_BIT_COLOR0)
371
if (
varying_inputs
& VERT_BIT_COLOR1)
374
fp_inputs |= (((
varying_inputs
& VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
[
all
...]
/external/mesa3d/src/mesa/vbo/
vbo_save_draw.c
145
GLbitfield64
varying_inputs
= 0x0;
local
220
varying_inputs
|= VERT_BIT(attr);
224
_mesa_set_varying_vp_inputs( ctx,
varying_inputs
);
vbo_exec_draw.c
169
GLbitfield64
varying_inputs
= 0x0;
local
254
varying_inputs
|= VERT_BIT(attr);
258
_mesa_set_varying_vp_inputs( ctx,
varying_inputs
);
Completed in 337 milliseconds