/cts/tests/openglperf2/assets/vertex/ |
basic | 16 attribute vec2 a_TexCoordinate; 17 varying vec2 v_TexCoordinate;
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blur | 16 attribute vec2 a_TexCoordinate; 17 varying vec2 v_TexCoordinate;
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water | 18 attribute vec2 a_TexCoordinate; 20 varying vec2 v_TexCoordinate;
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perspective | 19 attribute vec2 a_TexCoordinate; 22 varying vec2 v_TexCoordinate;
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/external/autotest/client/deps/glbench/src/ |
yuv2rgb_2.glslv | 36 varying vec2 lineCounter; 37 varying vec2 yPlane; 38 varying vec2 uPlane; 39 varying vec2 vPlane; 43 lineCounter = vec2(c.y * imageHeight / 4.0, 0.0); 44 yPlane = vec2(c.x, 1. - (2.0 * c.y + 1.0) / 3.0); 45 uPlane = vec2(c.x / 2.0, 1. - (c.y + 1.0) / 6.0); 46 vPlane = vec2(c.x / 2.0, 1. - c.y / 6.0);
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yuv2rgb_34.glslv | 33 varying vec2 yPlane; 34 varying vec2 uvPlane; 38 yPlane = uvPlane = vec2(c.x, 1. - c.y);
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yuv2rgb_2.glslf | 41 varying vec2 lineCounter; 42 varying vec2 yPlane; 43 varying vec2 uPlane; 44 varying vec2 vPlane; 54 vec2 offset_even = vec2(texture2D(paritySampler, lineCounter).x * 0.5, 0.0); 55 vec2 offset_odd = vec2(0.5 - offset_even.x, 0.0);
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yuv2rgb_1.glslf | 138 vec2 t = vec2(v1.x, (1. - v1.y)); 160 vec2 y = t * vec2(1., 2./3.); 163 t *= vec2(.5, 1./6.); 166 vec2 u = t + vec2(uside, 2./3.); // ...to U section 167 vec2 v = t + vec2(vside, 5./6.); // ...to V section
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yuv2rgb_4.glslf | 44 varying vec2 yPlane; 45 varying vec2 uvPlane; 49 vec2 uvChannel = texture2D(uvSampler, uvPlane).ra;
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yuv2rgb_3.glslf | 45 varying vec2 yPlane; 46 varying vec2 uvPlane;
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/external/eigen/doc/snippets/ |
Tutorial_AdvancedInitialization_Join.cpp | 5 RowVectorXd vec2(4); 6 vec2 << 1, 4, 9, 16;; 7 std::cout << "vec2 = " << vec2 << std::endl; 10 joined << vec1, vec2; variable
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/external/mesa3d/src/glsl/builtins/profiles/ |
ARB_shader_texture_lod.glsl | 5 vec2 P, float dPdx, float dPdy); 10 vec2 P, vec2 dPdx, vec2 dPdy); 12 vec3 P, vec2 dPdx, vec2 dPdy); 14 vec4 P, vec2 dPdx, vec2 dPdy); 30 vec3 P, vec2 dPdx, vec2 dPdy) [all...] |
/external/vulkan-validation-layers/libs/glm/detail/ |
func_packing.hpp | 58 GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v); 71 GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v); 110 GLM_FUNC_DECL vec2 unpackUnorm2x16(uint const & p); 123 GLM_FUNC_DECL vec2 unpackSnorm2x16(uint const & p); 178 GLM_FUNC_DECL uint packHalf2x16(vec2 const & v); 188 GLM_FUNC_DECL vec2 unpackHalf2x16(uint const & v);
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dummy.cpp | 89 void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
101 #include <glm/vec2.hpp>// glm::vec2
107 std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
108 glm::vec2 const PositionDataF32[VertexCount] =
110 glm::vec2(-1.0f,-1.0f),
111 glm::vec2( 1.0f,-1.0f),
112 glm::vec2( 1.0f, 1.0f),
113 glm::vec2(-1.0f, 1.0f)
119 glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))), [all...] |
/external/vulkan-validation-layers/demos/ |
tri.vert | 32 layout (location = 1) in vec2 attr; 33 layout (location = 0) out vec2 texcoord;
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tri.frag | 32 layout (location = 0) in vec2 texcoord;
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/external/clang/test/Sema/ |
ext_vector_components.c | 11 float2 vec2, vec2_2; local 17 vec2.z; // expected-error {{vector component access exceeds type 'float2'}} 18 vec2.xyzw; // expected-error {{vector component access exceeds type 'float2'}} 22 vec2 = vec4.s01; // legal, shorten 23 vec2 = vec4.S01; // legal, shorten 26 f = vec2.x; // legal, shorten 32 vec2.x = f; 33 vec2.xx = vec2_2.xy; // expected-error {{vector is not assignable (contains duplicate components)}} 34 vec2.yx = vec2_2.xy;
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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/ |
vec2.js | 25 * @name vec2 27 var vec2 = {}; variable 30 * Creates a new, empty vec2 32 * @returns {vec2} a new 2D vector 34 vec2.create = function() { 42 * Creates a new vec2 initialized with values from an existing vector 44 * @param {vec2} a vector to clone 45 * @returns {vec2} a new 2D vector 47 vec2.clone = function(a) { 55 * Creates a new vec2 initialized with the given value [all...] |
/cts/tests/openglperf2/assets/fragment/ |
basic | 16 varying vec2 v_TexCoordinate;
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blur | 16 uniform vec2 u_Scale; 17 varying vec2 v_TexCoordinate; 33 vec2 coords = v_TexCoordinate.xy + ((float(i) - 5.0) * u_Scale);
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/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/ |
a_attributes.glsl | 59 attribute vec2 a_texCoord0; 67 attribute vec2 a_texCoord1; 75 attribute vec2 a_texCoord2; 83 attribute vec2 a_texCoord3; 91 attribute vec2 a_texCoord4; 99 attribute vec2 a_texCoord5; 107 attribute vec2 a_texCoord6; 115 attribute vec2 a_texCoord7; 133 attribute vec2 a_boneWeight0; 141 attribute vec2 a_boneWeight1 [all...] |
/external/chromium-trace/catapult/tracing/third_party/gl-matrix/spec/gl-matrix/ |
vec2-spec.js | 21 describe("vec2", function() { 22 var vec2 = require("../../src/gl-matrix/vec2.js"); 29 beforeEach(function() { result = vec2.create(); }); 34 beforeEach(function() { result = vec2.clone(vecA); }); 39 beforeEach(function() { result = vec2.fromValues(1, 2); }); 44 beforeEach(function() { result = vec2.copy(out, vecA); }); 50 beforeEach(function() { result = vec2.set(out, 1, 2); }); 57 beforeEach(function() { result = vec2.add(out, vecA, vecB); }); 66 beforeEach(function() { result = vec2.add(vecA, vecA, vecB); }) [all...] |
/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/ |
gl-matrix.js | 35 exports.vec2 = require("./gl-matrix/vec2.js");
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/external/libcxx/test/std/containers/sequences/deque/deque.modifiers/ |
push_back_exception_safety.pass.cpp | 74 std::deque<CMyClass> vec2(vec); 83 assert(vec==vec2); 90 C vec2(vec); 98 assert(vec==vec2);
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push_front_exception_safety.pass.cpp | 74 std::deque<CMyClass> vec2(vec); 83 assert(vec==vec2); 90 C vec2(vec); 98 assert(vec==vec2);
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