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    Searched refs:vel1 (Results 1 - 8 of 8) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btContactConstraint.cpp 90 btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1); local
92 btVector3 vel = vel1 - vel2;
140 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); local
142 btVector3 vel = vel1 - vel2;
btSolve2LinearConstraint.cpp 70 //const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
73 const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1)); local
81 const btScalar dv1 = depthB * m_tau * massTerm - vel1 * m_damping;
159 //const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
162 const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1)); local
166 const btScalar dv1 = depthB * m_tau - vel1 * m_damping;
btSequentialImpulseConstraintSolver.cpp 832 btVector3 vel1,vel2; local
1026 btVector3 vel1;\/\/ = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0); local
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btConeTwistConstraint.cpp 327 btVector3 vel1; local
328 bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1);
331 btVector3 vel = vel1 - vel2;
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btGeneric6DofConstraint.cpp 289 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); local
291 btVector3 vel = vel1 - vel2;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyConstraint.cpp 290 btVector3 vel1,vel2; local
btMultiBodyConstraintSolver.cpp 467 btVector3 vel1,vel2; local
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
btRaycastVehicle.cpp 509 btVector3 vel1 = contactPoint.m_body0->getVelocityInLocalPoint(rel_pos1);
511 btVector3 vel = vel1 - vel2;

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