/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
btContactConstraint.cpp | 90 btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1); local 92 btVector3 vel = vel1 - vel2; 140 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); local 142 btVector3 vel = vel1 - vel2;
|
btSolve2LinearConstraint.cpp | 70 //const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); 73 const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1)); local 81 const btScalar dv1 = depthB * m_tau * massTerm - vel1 * m_damping; 159 //const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); 162 const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1)); local 166 const btScalar dv1 = depthB * m_tau - vel1 * m_damping;
|
btSequentialImpulseConstraintSolver.cpp | 832 btVector3 vel1,vel2; local 1026 btVector3 vel1;\/\/ = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0); local [all...] |
btConeTwistConstraint.cpp | 327 btVector3 vel1; local 328 bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1); 331 btVector3 vel = vel1 - vel2; [all...] |
btGeneric6DofConstraint.cpp | 289 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); local 291 btVector3 vel = vel1 - vel2;
|
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
btMultiBodyConstraint.cpp | 290 btVector3 vel1,vel2; local
|
btMultiBodyConstraintSolver.cpp | 467 btVector3 vel1,vel2; local [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/ |
btRaycastVehicle.cpp | 509 btVector3 vel1 = contactPoint.m_body0->getVelocityInLocalPoint(rel_pos1); 511 btVector3 vel = vel1 - vel2;
|