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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
SolverData.java 32 public Velocity[] velocities; field in class:SolverData
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2FrictionJoint.cpp 68 b2Vec2 vA = data.velocities[m_indexA].v;
69 float32 wA = data.velocities[m_indexA].w;
72 b2Vec2 vB = data.velocities[m_indexB].v;
73 float32 wB = data.velocities[m_indexB].w;
125 data.velocities[m_indexA].v = vA;
126 data.velocities[m_indexA].w = wA;
127 data.velocities[m_indexB].v = vB;
128 data.velocities[m_indexB].w = wB;
133 b2Vec2 vA = data.velocities[m_indexA].v;
134 float32 wA = data.velocities[m_indexA].w
    [all...]
b2GearJoint.cpp 151 b2Vec2 vA = data.velocities[m_indexA].v;
152 float32 wA = data.velocities[m_indexA].w;
155 b2Vec2 vB = data.velocities[m_indexB].v;
156 float32 wB = data.velocities[m_indexB].w;
159 b2Vec2 vC = data.velocities[m_indexC].v;
160 float32 wC = data.velocities[m_indexC].w;
163 b2Vec2 vD = data.velocities[m_indexD].v;
164 float32 wD = data.velocities[m_indexD].w;
225 data.velocities[m_indexA].v = vA;
226 data.velocities[m_indexA].w = wA
    [all...]
b2DistanceJoint.cpp 75 b2Vec2 vA = data.velocities[m_indexA].v;
76 float32 wA = data.velocities[m_indexA].w;
80 b2Vec2 vB = data.velocities[m_indexB].v;
81 float32 wB = data.velocities[m_indexB].w;
151 data.velocities[m_indexA].v = vA;
152 data.velocities[m_indexA].w = wA;
153 data.velocities[m_indexB].v = vB;
154 data.velocities[m_indexB].w = wB;
159 b2Vec2 vA = data.velocities[m_indexA].v;
160 float32 wA = data.velocities[m_indexA].w
    [all...]
b2MotorJoint.cpp 74 b2Vec2 vA = data.velocities[m_indexA].v;
75 float32 wA = data.velocities[m_indexA].w;
79 b2Vec2 vB = data.velocities[m_indexB].v;
80 float32 wB = data.velocities[m_indexB].w;
135 data.velocities[m_indexA].v = vA;
136 data.velocities[m_indexA].w = wA;
137 data.velocities[m_indexB].v = vB;
138 data.velocities[m_indexB].w = wB;
143 b2Vec2 vA = data.velocities[m_indexA].v;
144 float32 wA = data.velocities[m_indexA].w
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b2RopeJoint.cpp 59 b2Vec2 vA = data.velocities[m_indexA].v;
60 float32 wA = data.velocities[m_indexA].w;
64 b2Vec2 vB = data.velocities[m_indexB].v;
65 float32 wB = data.velocities[m_indexB].w;
120 data.velocities[m_indexA].v = vA;
121 data.velocities[m_indexA].w = wA;
122 data.velocities[m_indexB].v = vB;
123 data.velocities[m_indexB].w = wB;
128 b2Vec2 vA = data.velocities[m_indexA].v;
129 float32 wA = data.velocities[m_indexA].w
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b2PulleyJoint.cpp 86 b2Vec2 vA = data.velocities[m_indexA].v;
87 float32 wA = data.velocities[m_indexA].w;
91 b2Vec2 vB = data.velocities[m_indexB].v;
92 float32 wB = data.velocities[m_indexB].w;
157 data.velocities[m_indexA].v = vA;
158 data.velocities[m_indexA].w = wA;
159 data.velocities[m_indexB].v = vB;
160 data.velocities[m_indexB].w = wB;
165 b2Vec2 vA = data.velocities[m_indexA].v;
166 float32 wA = data.velocities[m_indexA].w
    [all...]
b2WeldJoint.cpp 70 b2Vec2 vA = data.velocities[m_indexA].v;
71 float32 wA = data.velocities[m_indexA].w;
74 b2Vec2 vB = data.velocities[m_indexB].v;
75 float32 wB = data.velocities[m_indexB].w;
163 data.velocities[m_indexA].v = vA;
164 data.velocities[m_indexA].w = wA;
165 data.velocities[m_indexB].v = vB;
166 data.velocities[m_indexB].w = wB;
171 b2Vec2 vA = data.velocities[m_indexA].v;
172 float32 wA = data.velocities[m_indexA].w
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b2WheelJoint.cpp 93 b2Vec2 vA = data.velocities[m_indexA].v;
94 float32 wA = data.velocities[m_indexA].w;
98 b2Vec2 vB = data.velocities[m_indexB].v;
99 float32 wB = data.velocities[m_indexB].w;
210 data.velocities[m_indexA].v = vA;
211 data.velocities[m_indexA].w = wA;
212 data.velocities[m_indexB].v = vB;
213 data.velocities[m_indexB].w = wB;
221 b2Vec2 vA = data.velocities[m_indexA].v;
222 float32 wA = data.velocities[m_indexA].w
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b2MouseJoint.cpp 105 b2Vec2 vB = data.velocities[m_indexB].v;
106 float32 wB = data.velocities[m_indexB].w;
164 data.velocities[m_indexB].v = vB;
165 data.velocities[m_indexB].w = wB;
170 b2Vec2 vB = data.velocities[m_indexB].v;
171 float32 wB = data.velocities[m_indexB].w;
189 data.velocities[m_indexB].v = vB;
190 data.velocities[m_indexB].w = wB;
b2RevoluteJoint.cpp 76 b2Vec2 vA = data.velocities[m_indexA].v;
77 float32 wA = data.velocities[m_indexA].w;
80 b2Vec2 vB = data.velocities[m_indexB].v;
81 float32 wB = data.velocities[m_indexB].w;
177 data.velocities[m_indexA].v = vA;
178 data.velocities[m_indexA].w = wA;
179 data.velocities[m_indexB].v = vB;
180 data.velocities[m_indexB].w = wB;
185 b2Vec2 vA = data.velocities[m_indexA].v;
186 float32 wA = data.velocities[m_indexA].w
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/
DynamicsInfluencer.java 16 public Array<DynamicsModifier> velocities; field in class:DynamicsInfluencer
23 this.velocities = new Array<DynamicsModifier>(true, 3, DynamicsModifier.class);
26 public DynamicsInfluencer(DynamicsModifier...velocities){
27 this.velocities = new Array<DynamicsModifier>(true, velocities.length, DynamicsModifier.class);
28 for(DynamicsModifier value : velocities){
29 this.velocities.add((DynamicsModifier)value.copy());
34 this((DynamicsModifier[])velocityInfluencer.velocities.toArray(DynamicsModifier.class));
39 for(int k=0; k < velocities.size; ++k){
40 velocities.items[k].allocateChannels()
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  /prebuilts/misc/windows/sdl2/test/
testspriteminimal.c 27 static SDL_Rect velocities[NUM_SPRITES]; variable
101 velocity = &velocities[i];
147 velocities[i].x = 0;
148 velocities[i].y = 0;
149 while (!velocities[i].x && !velocities[i].y) {
150 velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
151 velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
testnative.c 39 static SDL_Rect *positions, *velocities; variable
102 velocity = &velocities[i];
189 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
190 if (!positions || !velocities) {
200 velocities[i].x = 0;
201 velocities[i].y = 0;
202 while (!velocities[i].x && !velocities[i].y) {
203 velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
204 velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED
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testsprite2.c 33 static SDL_Rect *velocities; variable
47 SDL_free(velocities);
197 velocity = &velocities[i];
322 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
323 if (!positions || !velocities) {
328 /* Position sprites and set their velocities using the fuzzer */
342 velocities[i].x = 0;
343 velocities[i].y = 0;
344 while (!velocities[i].x && !velocities[i].y)
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
FrictionJoint.java 137 Vec2 vA = data.velocities[m_indexA].v;
138 float wA = data.velocities[m_indexA].w;
141 Vec2 vB = data.velocities[m_indexB].v;
142 float wB = data.velocities[m_indexB].w;
202 // data.velocities[m_indexA].v.set(vA);
203 if( data.velocities[m_indexA].w != wA) {
204 assert(data.velocities[m_indexA].w != wA);
206 data.velocities[m_indexA].w = wA;
207 // data.velocities[m_indexB].v.set(vB);
208 data.velocities[m_indexB].w = wB
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ConstantVolumeJoint.java 180 Velocity[] velocities = step.velocities; local
199 velocities[bodies[i].m_islandIndex].v.x += bodies[i].m_invMass * d[i].y * .5f * m_impulse;
200 velocities[bodies[i].m_islandIndex].v.y += bodies[i].m_invMass * -d[i].x * .5f * m_impulse;
217 Velocity[] velocities = step.velocities; local
227 crossMassSum += Vec2.cross(velocities[bodies[i].m_islandIndex].v, d[i]);
236 velocities[bodies[i].m_islandIndex].v.x += bodies[i].m_invMass * d[i].y * .5f * lambda;
237 velocities[bodies[i].m_islandIndex].v.y += bodies[i].m_invMass * -d[i].x * .5f * lambda;
DistanceJoint.java 180 Vec2 vA = data.velocities[m_indexA].v;
181 float wA = data.velocities[m_indexA].w;
185 Vec2 vB = data.velocities[m_indexB].v;
186 float wB = data.velocities[m_indexB].w;
262 // data.velocities[m_indexA].v.set(vA);
263 data.velocities[m_indexA].w = wA;
264 // data.velocities[m_indexB].v.set(vB);
265 data.velocities[m_indexB].w = wB;
270 Vec2 vA = data.velocities[m_indexA].v;
271 float wA = data.velocities[m_indexA].w
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MotorJoint.java 180 final Vec2 vA = data.velocities[m_indexA].v;
181 float wA = data.velocities[m_indexA].w;
185 final Vec2 vB = data.velocities[m_indexB].v;
186 float wB = data.velocities[m_indexB].w;
255 // data.velocities[m_indexA].v = vA;
256 data.velocities[m_indexA].w = wA;
257 // data.velocities[m_indexB].v = vB;
258 data.velocities[m_indexB].w = wB;
263 final Vec2 vA = data.velocities[m_indexA].v;
264 float wA = data.velocities[m_indexA].w
    [all...]
PulleyJoint.java 194 Vec2 vA = data.velocities[m_indexA].v;
195 float wA = data.velocities[m_indexA].w;
199 Vec2 vB = data.velocities[m_indexB].v;
200 float wB = data.velocities[m_indexB].w;
267 // data.velocities[m_indexA].v.set(vA);
268 data.velocities[m_indexA].w = wA;
269 // data.velocities[m_indexB].v.set(vB);
270 data.velocities[m_indexB].w = wB;
278 Vec2 vA = data.velocities[m_indexA].v;
279 float wA = data.velocities[m_indexA].w
    [all...]
RopeJoint.java 68 Vec2 vA = data.velocities[m_indexA].v;
69 float wA = data.velocities[m_indexA].w;
73 Vec2 vB = data.velocities[m_indexB].v;
74 float wB = data.velocities[m_indexB].w;
134 // data.velocities[m_indexA].v = vA;
135 data.velocities[m_indexA].w = wA;
136 // data.velocities[m_indexB].v = vB;
137 data.velocities[m_indexB].w = wB;
142 Vec2 vA = data.velocities[m_indexA].v;
143 float wA = data.velocities[m_indexA].w
    [all...]
GearJoint.java 249 Vec2 vA = data.velocities[m_indexA].v;
250 float wA = data.velocities[m_indexA].w;
254 Vec2 vB = data.velocities[m_indexB].v;
255 float wB = data.velocities[m_indexB].w;
259 Vec2 vC = data.velocities[m_indexC].v;
260 float wC = data.velocities[m_indexC].w;
264 Vec2 vD = data.velocities[m_indexD].v;
265 float wD = data.velocities[m_indexD].w;
338 // data.velocities[m_indexA].v = vA;
339 data.velocities[m_indexA].w = wA
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MouseJoint.java 153 Vec2 vB = data.velocities[m_indexB].v;
154 float wB = data.velocities[m_indexB].w;
213 // data.velocities[m_indexB].v.set(vB);
214 data.velocities[m_indexB].w = wB;
229 Vec2 vB = data.velocities[m_indexB].v;
230 float wB = data.velocities[m_indexB].w;
256 // data.velocities[m_indexB].v.set(vB);
257 data.velocities[m_indexB].w = wB;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2TimeStep.h 67 b2Velocity* velocities; member in struct:b2SolverData
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
DynamicsInfluencerPanel.java 63 Array<VelocityWrapper> velocities; field in class:DynamicsInfluencerPanel
68 velocities = new Array<VelocityWrapper>();
78 velocities.clear();
81 for(int i=0, c = influencer.velocities.size; i < c; ++i){
82 velocities.add(new VelocityWrapper((DynamicsModifier)influencer.velocities.items[i], true));
195 influencer.velocities.clear();
196 velocities.get(index).isActive = isChecked;
197 for(VelocityWrapper wrapper : velocities){
199 influencer.velocities.add(wrapper.velocityValue)
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