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Searched
refs:velocities
(Results
1 - 25
of
37
) sorted by null
1
2
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
SolverData.java
32
public Velocity[]
velocities
;
field in class:SolverData
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2FrictionJoint.cpp
68
b2Vec2 vA = data.
velocities
[m_indexA].v;
69
float32 wA = data.
velocities
[m_indexA].w;
72
b2Vec2 vB = data.
velocities
[m_indexB].v;
73
float32 wB = data.
velocities
[m_indexB].w;
125
data.
velocities
[m_indexA].v = vA;
126
data.
velocities
[m_indexA].w = wA;
127
data.
velocities
[m_indexB].v = vB;
128
data.
velocities
[m_indexB].w = wB;
133
b2Vec2 vA = data.
velocities
[m_indexA].v;
134
float32 wA = data.
velocities
[m_indexA].w
[
all
...]
b2GearJoint.cpp
151
b2Vec2 vA = data.
velocities
[m_indexA].v;
152
float32 wA = data.
velocities
[m_indexA].w;
155
b2Vec2 vB = data.
velocities
[m_indexB].v;
156
float32 wB = data.
velocities
[m_indexB].w;
159
b2Vec2 vC = data.
velocities
[m_indexC].v;
160
float32 wC = data.
velocities
[m_indexC].w;
163
b2Vec2 vD = data.
velocities
[m_indexD].v;
164
float32 wD = data.
velocities
[m_indexD].w;
225
data.
velocities
[m_indexA].v = vA;
226
data.
velocities
[m_indexA].w = wA
[
all
...]
b2DistanceJoint.cpp
75
b2Vec2 vA = data.
velocities
[m_indexA].v;
76
float32 wA = data.
velocities
[m_indexA].w;
80
b2Vec2 vB = data.
velocities
[m_indexB].v;
81
float32 wB = data.
velocities
[m_indexB].w;
151
data.
velocities
[m_indexA].v = vA;
152
data.
velocities
[m_indexA].w = wA;
153
data.
velocities
[m_indexB].v = vB;
154
data.
velocities
[m_indexB].w = wB;
159
b2Vec2 vA = data.
velocities
[m_indexA].v;
160
float32 wA = data.
velocities
[m_indexA].w
[
all
...]
b2MotorJoint.cpp
74
b2Vec2 vA = data.
velocities
[m_indexA].v;
75
float32 wA = data.
velocities
[m_indexA].w;
79
b2Vec2 vB = data.
velocities
[m_indexB].v;
80
float32 wB = data.
velocities
[m_indexB].w;
135
data.
velocities
[m_indexA].v = vA;
136
data.
velocities
[m_indexA].w = wA;
137
data.
velocities
[m_indexB].v = vB;
138
data.
velocities
[m_indexB].w = wB;
143
b2Vec2 vA = data.
velocities
[m_indexA].v;
144
float32 wA = data.
velocities
[m_indexA].w
[
all
...]
b2RopeJoint.cpp
59
b2Vec2 vA = data.
velocities
[m_indexA].v;
60
float32 wA = data.
velocities
[m_indexA].w;
64
b2Vec2 vB = data.
velocities
[m_indexB].v;
65
float32 wB = data.
velocities
[m_indexB].w;
120
data.
velocities
[m_indexA].v = vA;
121
data.
velocities
[m_indexA].w = wA;
122
data.
velocities
[m_indexB].v = vB;
123
data.
velocities
[m_indexB].w = wB;
128
b2Vec2 vA = data.
velocities
[m_indexA].v;
129
float32 wA = data.
velocities
[m_indexA].w
[
all
...]
b2PulleyJoint.cpp
86
b2Vec2 vA = data.
velocities
[m_indexA].v;
87
float32 wA = data.
velocities
[m_indexA].w;
91
b2Vec2 vB = data.
velocities
[m_indexB].v;
92
float32 wB = data.
velocities
[m_indexB].w;
157
data.
velocities
[m_indexA].v = vA;
158
data.
velocities
[m_indexA].w = wA;
159
data.
velocities
[m_indexB].v = vB;
160
data.
velocities
[m_indexB].w = wB;
165
b2Vec2 vA = data.
velocities
[m_indexA].v;
166
float32 wA = data.
velocities
[m_indexA].w
[
all
...]
b2WeldJoint.cpp
70
b2Vec2 vA = data.
velocities
[m_indexA].v;
71
float32 wA = data.
velocities
[m_indexA].w;
74
b2Vec2 vB = data.
velocities
[m_indexB].v;
75
float32 wB = data.
velocities
[m_indexB].w;
163
data.
velocities
[m_indexA].v = vA;
164
data.
velocities
[m_indexA].w = wA;
165
data.
velocities
[m_indexB].v = vB;
166
data.
velocities
[m_indexB].w = wB;
171
b2Vec2 vA = data.
velocities
[m_indexA].v;
172
float32 wA = data.
velocities
[m_indexA].w
[
all
...]
b2WheelJoint.cpp
93
b2Vec2 vA = data.
velocities
[m_indexA].v;
94
float32 wA = data.
velocities
[m_indexA].w;
98
b2Vec2 vB = data.
velocities
[m_indexB].v;
99
float32 wB = data.
velocities
[m_indexB].w;
210
data.
velocities
[m_indexA].v = vA;
211
data.
velocities
[m_indexA].w = wA;
212
data.
velocities
[m_indexB].v = vB;
213
data.
velocities
[m_indexB].w = wB;
221
b2Vec2 vA = data.
velocities
[m_indexA].v;
222
float32 wA = data.
velocities
[m_indexA].w
[
all
...]
b2MouseJoint.cpp
105
b2Vec2 vB = data.
velocities
[m_indexB].v;
106
float32 wB = data.
velocities
[m_indexB].w;
164
data.
velocities
[m_indexB].v = vB;
165
data.
velocities
[m_indexB].w = wB;
170
b2Vec2 vB = data.
velocities
[m_indexB].v;
171
float32 wB = data.
velocities
[m_indexB].w;
189
data.
velocities
[m_indexB].v = vB;
190
data.
velocities
[m_indexB].w = wB;
b2RevoluteJoint.cpp
76
b2Vec2 vA = data.
velocities
[m_indexA].v;
77
float32 wA = data.
velocities
[m_indexA].w;
80
b2Vec2 vB = data.
velocities
[m_indexB].v;
81
float32 wB = data.
velocities
[m_indexB].w;
177
data.
velocities
[m_indexA].v = vA;
178
data.
velocities
[m_indexA].w = wA;
179
data.
velocities
[m_indexB].v = vB;
180
data.
velocities
[m_indexB].w = wB;
185
b2Vec2 vA = data.
velocities
[m_indexA].v;
186
float32 wA = data.
velocities
[m_indexA].w
[
all
...]
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/
DynamicsInfluencer.java
16
public Array<DynamicsModifier>
velocities
;
field in class:DynamicsInfluencer
23
this.
velocities
= new Array<DynamicsModifier>(true, 3, DynamicsModifier.class);
26
public DynamicsInfluencer(DynamicsModifier...
velocities
){
27
this.
velocities
= new Array<DynamicsModifier>(true,
velocities
.length, DynamicsModifier.class);
28
for(DynamicsModifier value :
velocities
){
29
this.
velocities
.add((DynamicsModifier)value.copy());
34
this((DynamicsModifier[])velocityInfluencer.
velocities
.toArray(DynamicsModifier.class));
39
for(int k=0; k <
velocities
.size; ++k){
40
velocities
.items[k].allocateChannels()
[
all
...]
/prebuilts/misc/windows/sdl2/test/
testspriteminimal.c
27
static SDL_Rect
velocities
[NUM_SPRITES];
variable
101
velocity = &
velocities
[i];
147
velocities
[i].x = 0;
148
velocities
[i].y = 0;
149
while (!
velocities
[i].x && !
velocities
[i].y) {
150
velocities
[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
151
velocities
[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
testnative.c
39
static SDL_Rect *positions, *
velocities
;
variable
102
velocity = &
velocities
[i];
189
velocities
= (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
190
if (!positions || !
velocities
) {
200
velocities
[i].x = 0;
201
velocities
[i].y = 0;
202
while (!
velocities
[i].x && !
velocities
[i].y) {
203
velocities
[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
204
velocities
[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED
[
all
...]
testsprite2.c
33
static SDL_Rect *
velocities
;
variable
47
SDL_free(
velocities
);
197
velocity = &
velocities
[i];
322
velocities
= (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
323
if (!positions || !
velocities
) {
328
/* Position sprites and set their
velocities
using the fuzzer */
342
velocities
[i].x = 0;
343
velocities
[i].y = 0;
344
while (!
velocities
[i].x && !
velocities
[i].y)
[
all
...]
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
FrictionJoint.java
137
Vec2 vA = data.
velocities
[m_indexA].v;
138
float wA = data.
velocities
[m_indexA].w;
141
Vec2 vB = data.
velocities
[m_indexB].v;
142
float wB = data.
velocities
[m_indexB].w;
202
// data.
velocities
[m_indexA].v.set(vA);
203
if( data.
velocities
[m_indexA].w != wA) {
204
assert(data.
velocities
[m_indexA].w != wA);
206
data.
velocities
[m_indexA].w = wA;
207
// data.
velocities
[m_indexB].v.set(vB);
208
data.
velocities
[m_indexB].w = wB
[
all
...]
ConstantVolumeJoint.java
180
Velocity[]
velocities
= step.
velocities
;
local
199
velocities
[bodies[i].m_islandIndex].v.x += bodies[i].m_invMass * d[i].y * .5f * m_impulse;
200
velocities
[bodies[i].m_islandIndex].v.y += bodies[i].m_invMass * -d[i].x * .5f * m_impulse;
217
Velocity[]
velocities
= step.
velocities
;
local
227
crossMassSum += Vec2.cross(
velocities
[bodies[i].m_islandIndex].v, d[i]);
236
velocities
[bodies[i].m_islandIndex].v.x += bodies[i].m_invMass * d[i].y * .5f * lambda;
237
velocities
[bodies[i].m_islandIndex].v.y += bodies[i].m_invMass * -d[i].x * .5f * lambda;
DistanceJoint.java
180
Vec2 vA = data.
velocities
[m_indexA].v;
181
float wA = data.
velocities
[m_indexA].w;
185
Vec2 vB = data.
velocities
[m_indexB].v;
186
float wB = data.
velocities
[m_indexB].w;
262
// data.
velocities
[m_indexA].v.set(vA);
263
data.
velocities
[m_indexA].w = wA;
264
// data.
velocities
[m_indexB].v.set(vB);
265
data.
velocities
[m_indexB].w = wB;
270
Vec2 vA = data.
velocities
[m_indexA].v;
271
float wA = data.
velocities
[m_indexA].w
[
all
...]
MotorJoint.java
180
final Vec2 vA = data.
velocities
[m_indexA].v;
181
float wA = data.
velocities
[m_indexA].w;
185
final Vec2 vB = data.
velocities
[m_indexB].v;
186
float wB = data.
velocities
[m_indexB].w;
255
// data.
velocities
[m_indexA].v = vA;
256
data.
velocities
[m_indexA].w = wA;
257
// data.
velocities
[m_indexB].v = vB;
258
data.
velocities
[m_indexB].w = wB;
263
final Vec2 vA = data.
velocities
[m_indexA].v;
264
float wA = data.
velocities
[m_indexA].w
[
all
...]
PulleyJoint.java
194
Vec2 vA = data.
velocities
[m_indexA].v;
195
float wA = data.
velocities
[m_indexA].w;
199
Vec2 vB = data.
velocities
[m_indexB].v;
200
float wB = data.
velocities
[m_indexB].w;
267
// data.
velocities
[m_indexA].v.set(vA);
268
data.
velocities
[m_indexA].w = wA;
269
// data.
velocities
[m_indexB].v.set(vB);
270
data.
velocities
[m_indexB].w = wB;
278
Vec2 vA = data.
velocities
[m_indexA].v;
279
float wA = data.
velocities
[m_indexA].w
[
all
...]
RopeJoint.java
68
Vec2 vA = data.
velocities
[m_indexA].v;
69
float wA = data.
velocities
[m_indexA].w;
73
Vec2 vB = data.
velocities
[m_indexB].v;
74
float wB = data.
velocities
[m_indexB].w;
134
// data.
velocities
[m_indexA].v = vA;
135
data.
velocities
[m_indexA].w = wA;
136
// data.
velocities
[m_indexB].v = vB;
137
data.
velocities
[m_indexB].w = wB;
142
Vec2 vA = data.
velocities
[m_indexA].v;
143
float wA = data.
velocities
[m_indexA].w
[
all
...]
GearJoint.java
249
Vec2 vA = data.
velocities
[m_indexA].v;
250
float wA = data.
velocities
[m_indexA].w;
254
Vec2 vB = data.
velocities
[m_indexB].v;
255
float wB = data.
velocities
[m_indexB].w;
259
Vec2 vC = data.
velocities
[m_indexC].v;
260
float wC = data.
velocities
[m_indexC].w;
264
Vec2 vD = data.
velocities
[m_indexD].v;
265
float wD = data.
velocities
[m_indexD].w;
338
// data.
velocities
[m_indexA].v = vA;
339
data.
velocities
[m_indexA].w = wA
[
all
...]
MouseJoint.java
153
Vec2 vB = data.
velocities
[m_indexB].v;
154
float wB = data.
velocities
[m_indexB].w;
213
// data.
velocities
[m_indexB].v.set(vB);
214
data.
velocities
[m_indexB].w = wB;
229
Vec2 vB = data.
velocities
[m_indexB].v;
230
float wB = data.
velocities
[m_indexB].w;
256
// data.
velocities
[m_indexB].v.set(vB);
257
data.
velocities
[m_indexB].w = wB;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2TimeStep.h
67
b2Velocity*
velocities
;
member in struct:b2SolverData
/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
DynamicsInfluencerPanel.java
63
Array<VelocityWrapper>
velocities
;
field in class:DynamicsInfluencerPanel
68
velocities
= new Array<VelocityWrapper>();
78
velocities
.clear();
81
for(int i=0, c = influencer.
velocities
.size; i < c; ++i){
82
velocities
.add(new VelocityWrapper((DynamicsModifier)influencer.
velocities
.items[i], true));
195
influencer.
velocities
.clear();
196
velocities
.get(index).isActive = isChecked;
197
for(VelocityWrapper wrapper :
velocities
){
199
influencer.
velocities
.add(wrapper.velocityValue)
[
all
...]
Completed in 1759 milliseconds
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