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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
UnweightedMeshSpawnShapeValue.java 14 private int positionOffset, vertexSize, vertexCount, triangleCount;
26 vertexSize = mesh.getVertexSize()/4;
36 vertices = new float[ vertexCount* vertexSize];
44 int triangleIndex = MathUtils.random(vertexCount -3)*vertexSize;
46 p2Offset = p1Offset + vertexSize,
47 p3Offset = p2Offset + vertexSize;
56 int p1Offset = indices[triangleIndex]*vertexSize + positionOffset,
57 p2Offset = indices[triangleIndex+1]*vertexSize + positionOffset,
58 p3Offset = indices[triangleIndex+2]*vertexSize + positionOffset;
WeightMeshSpawnShapeValue.java 40 int vertexSize = (short)(attributes.vertexSize / 4),
42 float[] vertices = new float[vertexCount*vertexSize];
50 int p1Offset = indices[i]*vertexSize + positionOffset,
51 p2Offset = indices[i+1]*vertexSize + positionOffset,
52 p3Offset = indices[i+2]*vertexSize + positionOffset;
62 for(int i=0; i < vertexCount; i+=vertexSize){
64 p2Offset = p1Offset + vertexSize,
65 p3Offset = p2Offset + vertexSize;
  /frameworks/native/services/surfaceflinger/RenderEngine/
Mesh.cpp 23 Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize)
24 : mVertexCount(vertexCount), mVertexSize(vertexSize), mTexCoordsSize(texCoordSize),
34 size_t stride = vertexSize + texCoordSize;
37 // either vertexSize or texCoordSize, it must have overflowed. remainder
39 if ((stride < vertexSize) || (remainder != stride)) {
40 ALOGE("Overflow in Mesh(..., %zu, %zu, %zu)", vertexCount, vertexSize,
Mesh.h 32 Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0);
  /external/skia/src/gpu/
GrBatchFlushState.cpp 22 void* GrBatchFlushState::makeVertexSpace(size_t vertexSize, int vertexCount,
24 return fVertexPool.makeSpace(vertexSize, vertexCount, buffer, startVertex);
GrBatchFlushState.h 78 void* makeVertexSpace(size_t vertexSize, int vertexCount,
174 void* makeVertexSpace(size_t vertexSize, int vertexCount,
176 return this->state()->makeVertexSpace(vertexSize, vertexCount, buffer, startVertex);
GrBufferAllocPool.h 153 * @param vertexSize specifies size of a vertex to allocate space for
161 void* makeSpace(size_t vertexSize,
GrBufferAllocPool.cpp 339 void* GrVertexBufferAllocPool::makeSpace(size_t vertexSize,
350 void* ptr = INHERITED::makeSpace(vertexSize * vertexCount,
351 vertexSize,
356 SkASSERT(0 == offset % vertexSize);
357 *startVertex = static_cast<int>(offset / vertexSize);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Mesh.java 248 // TODO: Perhaps this method should be vertexSize aware??
353 return vertices.getAttributes().vertexSize;
556 final int vertexSize = vertices.getAttributes().vertexSize / 4;
563 idx += vertexSize;
569 idx += vertexSize;
575 idx += vertexSize;
626 final int vertexSize = vertices.getAttributes().vertexSize / 4;
633 final int idx = index.get(i) * vertexSize + posoff;
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VertexAttributes.java 48 public final int vertexSize;
64 vertexSize = calculateOffsets();
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
VertexArray.java 57 byteBuffer = BufferUtils.newUnsafeByteBuffer(this.attributes.vertexSize * numVertices);
75 return buffer.limit() * 4 / attributes.vertexSize;
79 return byteBuffer.capacity() / attributes.vertexSize;
115 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
119 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
132 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
136 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
ImmediateModeRenderer20.java 42 private final int vertexSize;
68 vertices = new float[maxVertices * (mesh.getVertexAttributes().vertexSize / 4)];
69 vertexSize = mesh.getVertexAttributes().vertexSize / 4;
140 vertexIdx += vertexSize;
VertexBufferObject.java 80 ByteBuffer data = BufferUtils.newUnsafeByteBuffer(attributes.vertexSize * numVertices);
100 return buffer.limit() * 4 / attributes.vertexSize;
105 return byteBuffer.capacity() / attributes.vertexSize;
203 attributes.vertexSize, attribute.offset);
214 attributes.vertexSize, attribute.offset);
VertexBufferObjectSubData.java 71 byteBuffer = BufferUtils.newByteBuffer(this.attributes.vertexSize * numVertices);
96 return buffer.limit() * 4 / attributes.vertexSize;
101 return byteBuffer.capacity() / attributes.vertexSize;
176 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
186 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
VertexBufferObjectWithVAO.java 72 byteBuffer = BufferUtils.newUnsafeByteBuffer(this.attributes.vertexSize * numVertices);
88 return buffer.limit() * 4 / attributes.vertexSize;
93 return byteBuffer.capacity() / attributes.vertexSize;
191 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize, attribute.offset);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/
VertexBufferObject.java 78 buffer = BufferUtils.newFloatBuffer(this.attributes.vertexSize / 4 * numVertices);
91 return buffer.limit() / (attributes.vertexSize / 4);
96 return buffer.capacity() / (attributes.vertexSize / 4);
162 shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_UNSIGNED_BYTE, true, attributes.vertexSize,
165 shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_FLOAT, false, attributes.vertexSize,
177 shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_UNSIGNED_BYTE, true, attributes.vertexSize,
180 shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_FLOAT, false, attributes.vertexSize,
VertexBufferObjectWithVAO.java 71 buffer = BufferUtils.newFloatBuffer(this.attributes.vertexSize / 4 * numVertices);
85 return buffer.limit() * 4 / attributes.vertexSize;
90 return buffer.capacity() * 4 / attributes.vertexSize;
187 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize, attribute.offset);
  /external/libgdx/extensions/gdx-bullet/jni/swig/softbody/
btSoftBody.i 34 * vertexSize: the size in bytes of one vertex
39 btSoftBody(btSoftBodyWorldInfo *worldInfo, float *vertices, int vertexSize, int posOffset, int normalOffset, short *indices, int indexOffset, int numVertices, short *indexMap, int indexMapOffset) {
42 int size = vertexSize / sizeof(btScalar);
121 * buffer: must be at least vertexCount*vertexSize big
123 * vertexSize: the size in bytes of one vertex (must be dividable by sizeof(btScalar))
126 void getVertices(btScalar *buffer, int vertexCount, int vertexSize, int posOffset) {
128 int size = vertexSize / (sizeof(btScalar));
138 void getVertices(float *vertices, int vertexSize, int posOffset, short *indices, int indexOffset, int numVertices, short *indexMap, int indexMapOffset) {
140 int size = vertexSize / (sizeof(btScalar));
151 void getVertices(float *vertices, int vertexSize, int posOffset, int normalOffset, short *indices, int indexOffset, int numVertices, short *indexMa (…)
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
TriangleRaycastTest.java 179 int vertexSize = mesh.getVertexSize() / 4;
185 int j = currentVertexIndex * vertexSize + posOffset;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
VBOWithVAOPerformanceTest.java 332 byteBuffer = BufferUtils.newUnsafeByteBuffer(this.attributes.vertexSize * numVertices);
347 return buffer.limit() * 4 / attributes.vertexSize;
352 return byteBuffer.capacity() / attributes.vertexSize;
428 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
439 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
  /external/replicaisland/src/com/replica/replicaisland/
Grid.java 346 final int vertexSize = mVertexBuffer.capacity() * mCoordinateSize;
350 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, vertexSize,
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
PointSpriteParticleBatch.java 40 protected static final int CPU_VERTEX_SIZE = (short)(CPU_ATTRIBUTES.vertexSize / 4),
BillboardParticleBatch.java 65 GPU_VERTEX_SIZE = GPU_ATTRIBUTES.vertexSize/4,
74 GPU_EXT_VERTEX_SIZE = GPU_EXT_ATTRIBUTES.vertexSize/4,
81 CPU_VERTEX_SIZE= CPU_ATTRIBUTES.vertexSize/4;
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/
btSoftBody.java     [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
Intersector.java 653 * @param vertexSize the size of a vertex in floats
656 public static boolean intersectRayTriangles (Ray ray, float[] vertices, short[] indices, int vertexSize,
664 int i1 = indices[i] * vertexSize;
665 int i2 = indices[i + 1] * vertexSize;
666 int i3 = indices[i + 2] * vertexSize;
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